Object respawning: Difference between revisions
→Shop items
imported>Leoetlino |
imported>Leoetlino |
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* the player is in none of the areas that are associated with the shop item; alternatively the player is not on MainField (on the main map) | * the player is in none of the areas that are associated with the shop item; alternatively the player is not on MainField (on the main map) | ||
* and, for items with the Arrow tag, the player has fewer than 50<ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property).</ref> arrows of the relevant type in their inventory | * and, for items with the Arrow tag, the player has fewer than 50<ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property).</ref> arrows of the relevant type in their inventory | ||
[1.4.0+] The inventory check function uses the real inventory data, not temporary quest inventory data. This means that warping into the Trial of the Sword or starting any other quest that temporarily clears the inventory no longer works. | |||
Revival flags for shop items have their [[ResetType]] set to 3. | Revival flags for shop items have their [[ResetType]] set to 3. |