Object respawning: Difference between revisions
→Random revival (RevivalRandom)
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== Random revival (RevivalRandom) == | == Random revival (RevivalRandom) == | ||
Objects under the RevivalRandom policy will be revived at random times. This is used for most materials (fruits, rocks, etc.) | Objects under the RevivalRandom policy will be revived at random times ''independently of'' blood moons. This is used for most materials (fruits, rocks, etc.) | ||
Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value. | Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value. |