Object respawning: Difference between revisions
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* Zapshroom (Item_Mushroom_H) | * Zapshroom (Item_Mushroom_H) | ||
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=== RevivalRandom logic === | |||
Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid (which is different from the regular map unit grid). | |||
If the player is on AocField (Trial of the Sword): | |||
* Special flags (with the reset data set to 127) are ''skipped''. | |||
* Any other revival flag has a ''1% chance'' of being reset. | |||
Otherwise: | |||
* If the player is on MainField, special flags have a ''1% chance'' of being reset. | |||
* If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset. | |||
* Any other flag has a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived. | |||
== Random drop revival (RevivalRandomForDrop) == | == Random drop revival (RevivalRandomForDrop) == | ||
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* Wooden Box (Kibako_Contain_01) | * Wooden Box (Kibako_Contain_01) | ||
}} | }} | ||
== Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime) == | == Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime) == |