Object respawning: Difference between revisions
→Random drop revival (RevivalRandomForDrop)
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== Random drop revival (RevivalRandomForDrop) == | == Random drop revival (RevivalRandomForDrop) == | ||
Drops of objects under the RevivalRandom policy will be revived at random times. This is used for wooden boxes and other things that contain materials (fruits, etc.) | Drops of objects under the RevivalRandom policy will be revived at random times. This is used for wooden boxes and other things that contain materials (fruits, etc.) | ||
Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value. | |||
{{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content= | {{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content= | ||
* Barrel (Barrel) | * Barrel (Barrel) |