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imported>Leoetlino (→Contents: IsEventAssociated and IsOneTrigger) |
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If any key is found, the game will stop parsing the rest of the file. | If any key is found, the game will stop parsing the rest of the file. | ||
Note: some of the read/write restrictions (IsOneTrigger, IsProgramReadable, IsProgramWritable) are bypassed whenever the "force" argument in read/write TriggerParam functions is true. | |||
== Examples == | == Examples == |