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(→‎Contents: IsEventAssociated and IsOneTrigger)
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If any key is found, the game will stop parsing the rest of the file.
If any key is found, the game will stop parsing the rest of the file.
Note: some of the read/write restrictions (IsOneTrigger, IsProgramReadable, IsProgramWritable) are bypassed whenever the "force" argument in read/write TriggerParam functions is true.


== Examples ==
== Examples ==
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