Difficulty scaling: Difference between revisions
→Properties
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=== <code>SharpWeaponJudgeType</code> === | === <code>SharpWeaponJudgeType</code> === | ||
This actor property controls the ''minimum'' modifier tier that a weapon can receive | This actor property controls the ''minimum'' modifier tier that a weapon can receive. | ||
Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers: | |||
Internally and in assets such as [[Map unit|map units]], the following values are used | |||
{| class="wikitable" | {| class="wikitable" | ||
! Value | ! Value | ||
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| '''Yellow''': Weapon will get at least a yellow modifier. | | '''Yellow''': Weapon will get at least a yellow modifier. | ||
|} | |} | ||
If [[Difficulty scaling#LevelSensorMode|scaling]] is enabled, the weapon may receive modifiers from an even higher tier if point requirements are met. | |||
Otherwise, the weapon will get modifiers from exactly the specified tier. | |||
For example, 0 ('None') doesn't mean a weapon will never receive a modifier. It just means that the developers haven't forced the weapon to spawn with a blue/yellow modifier. If scaling requirements are satisfied, the weapon will receive blue or yellow modifiers. | |||
== Scaling algorithm == | == Scaling algorithm == |