Difficulty scaling: Difference between revisions
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=== <code>WeaponModifier</code> (s32 enum) === | === <code>WeaponModifier</code> (s32 enum) === | ||
Internally and in assets such as [[map | Internally and in assets such as [[Map unit|map units]], the following values are used to store modifiers: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Value | ! Value | ||
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== Ganon Blights == | == Ganon Blights == | ||
Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in [[ | Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in [[ActorParam/GeneralParamList|GeneralParamList]]) and blight defeat flags. | ||
<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 | <source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 | ||
{ | { |