Difficulty scaling: Difference between revisions
→WeaponModifier
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For example, 0 ('None') doesn't mean a weapon will never receive a modifier. It just means that the developers haven't forced the weapon to spawn with a blue/yellow modifier. If scaling requirements are satisfied, the weapon will receive blue or yellow modifiers. | For example, 0 ('None') doesn't mean a weapon will never receive a modifier. It just means that the developers haven't forced the weapon to spawn with a blue/yellow modifier. If scaling requirements are satisfied, the weapon will receive blue or yellow modifiers. | ||
=== <code>WeaponModifier</code> (s32 enum) === | |||
Internally and in assets such as [[map unit]]s, the following values are used to store modifiers: | |||
Internally and in | |||
{| class="wikitable" | {| class="wikitable" | ||
! Value | ! Value |