Difficulty scaling: Difference between revisions
→Ecosystem::LevelSensor::loadByml
imported>Leoetlino |
imported>Leoetlino |
||
Line 116: | Line 116: | ||
This function is called by <code>Ecosystem::init</code> from <code>ksys::InitializeApp</code> | This function is called by <code>Ecosystem::init</code> from <code>ksys::InitializeApp</code> | ||
Sets up byml structures for reading | Sets up byml structures for reading Ecosystem/[[LevelSensor.byml]]. | ||
All information related to difficulty (enemy and weapon) scaling is stored in that configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also in the repo. | All information related to difficulty (enemy and weapon) scaling is stored in that configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also in the repo. |