Difficulty scaling: Difference between revisions

imported>Leoetlino
imported>Leoetlino
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=== Special case 1: Castle Blights ===
=== Special case 1: Castle Blights ===
Castle blights have <code>IsRemainBoss</code> set to false in the root AI parameters, which sets flag 4.
Castle blights have <code>IsRemainBoss</code> set to false in their root AI parameters (see [[AIDef:AI/SiteBossSpearRoot]] for example), which sets flag 4.


Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression.
Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression.
Anonymous user