AIDef:AI/PriestBossIronBall: Difference between revisions
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imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino import AI definitions from 1.5.0 (add missing AITreeVariables) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| PriestBossMetaAIUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:00, 22 October 2018
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IronBallWaitThunderTime | Int | ||
| IronBallOffsetY | Float | ||
| IronBallRadius | Float | ||
| IronBallAngle | Float | ||
| IronSummonLeftBoneName | String | ||
| IronSummonRightBoneName | String | ||
| IsAfterAttack | Bool | ||
| IronBallAngleOffset | Float | ||
| ChangeEndAnime | Int |
Children
| Name | Description |
|---|---|
| 攻撃 | |
| 攻撃後 | |
| 攻撃終了 | |
| 準備完了待ち |
Derived definitions
鉄球投げ (Priest_Boss_Giant, 通常)
| Name | Value |
|---|---|
| IronBallWaitThunderTime | 540 |
| IronBallOffsetY | 8.0 |
| IronBallRadius | 6.5 |
| IronBallAngle | 44.0 |
| IronSummonLeftBoneName | Weapon_L |
| IronSummonRightBoneName | Weapon_R |
| IsAfterAttack | True |
| IronBallAngleOffset | 30.0 |
| ChangeEndAnime | 756 |