AIDef:AI/GolemChemicalResetSelect: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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|type=AI | |type=AI | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| GolemChemicalController || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== Children == | == Children == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
GolemChemicalController | AITreeVariablePointer |
Children
Name | Description |
---|---|
ケミカル復帰 | |
通常 |
Derived definitions
気づき (Enemy_Golem_Fire_R, 通常)
No overridden parameters.
対象通常 (Enemy_Golem_Fire_R, ナビメッシュ無し戦闘準備)
No overridden parameters.
対象通常 (Enemy_Golem_Fire_R, 戦闘準備)
No overridden parameters.
気づき (Golem_Senior, 通常)
No overridden parameters.
対象通常 (Golem_Senior, ナビメッシュ無し戦闘準備)
No overridden parameters.
対象通常 (Golem_Senior, 戦闘準備)
No overridden parameters.
気づき (Golem_Little, 通常)
No overridden parameters.
戦闘準備 (Golem_Little, 近接戦闘)
No overridden parameters.
気づき (Golem_Middle, 通常)
No overridden parameters.
対象通常 (Golem_Middle, ナビメッシュ無し戦闘準備)
No overridden parameters.
対象通常 (Golem_Middle, 戦闘準備)
No overridden parameters.
気づき (Golem_Little_Ice, 通常)
No overridden parameters.
戦闘準備 (Golem_Little_Ice, 近接戦闘)
No overridden parameters.
気づき (Golem, 通常)
No overridden parameters.
対象通常 (Golem, ナビメッシュ無し戦闘準備)
No overridden parameters.
対象通常 (Golem, 戦闘準備)
No overridden parameters.
気づき (Golem_Little_Fire, 通常)
No overridden parameters.
戦闘準備 (Golem_Little_Fire, 近接戦闘)
No overridden parameters.