AIDef:Action/GuardLoop: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
(No difference)

Latest revision as of 18:00, 14 October 2018

GuardLoop
AI definition
Type Action

StaticInstParams

Name Type Default value Description
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

待機 (Stal_Bokoblin_Junior_Body, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Lizalfos, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Bokoblin_Red, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Lizalfos_Fire, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Bokoblin_Senior, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Bokoblin_Rapid, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Lizalfos_Electric, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Moriblin_Senior, 防御待機)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Lizalfos_Bone, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Moriblin_Blue, 防御待機)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Stal_Moriblin_Bone, 防御待機)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Lizalfos_Senior, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Lizalfos_Middle, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45

待機 (Lizalfos_Ice, 防御近接戦闘)

Name Value
PosReduceRatio 0.1
AngReduceRatio 0.45