AIDef:Action/GuardianChargeBeam: Difference between revisions

From ZeldaMods (Breath of the Wild)
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imported>Leoetlino
(import AI definitions from 1.5.0)
(No difference)

Revision as of 18:00, 14 October 2018

GuardianChargeBeam
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Time Float
TimeRand Float
ChargeRadius Float
Color Vec3


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

チャージ (Guardian_A, ビーム攻撃)

Name Value
Time 10.0
TimeRand 0.0
ChargeRadius 0.75
Color Vec3(x=30.0, y=30.0, z=30.0)

チャージ (RemainsWind_Battery_A_01, 行動)

Name Value
Time 10.0
TimeRand 0.0
ChargeRadius 0.75
Color Vec3(x=30.0, y=30.0, z=30.0)

チャージ (GuardianBeamCannon, 行動)

Name Value
Time 10.0
TimeRand 25.0
ChargeRadius 0.75
Color Vec3(x=30.0, y=30.0, z=30.0)