AIDef:Action/ArrowShootMove: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
(No difference)
|
Latest revision as of 17:57, 14 October 2018
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
FallSpeedRatioByRange | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsShootByPlayer | Bool | ||
FirstSpeed | Vec3 | ||
Accel | Float | ||
AimSpeed | Float | ||
FallAccel | Float | ||
FallAimSpeed | Float | ||
Gravity | Float | ||
TargetPos | Vec3 | ||
AtPoint | Float | ||
AtRange | Float | ||
AtImpulse | Float | ||
AtImpact | Float | ||
RelativeVel | Vec3 | ||
AtAttr | Int | ||
AtMinDamage | Int |
Derived definitions
発射 (IceArrow, Root)
Name | Value |
---|---|
FallSpeedRatioByRange | 1.0 |
発射 (ArrowRoot, Root)
Name | Value |
---|---|
FallSpeedRatioByRange | 1.0 |
先行動 (BrightArrow, 発射)
Name | Value |
---|---|
FallSpeedRatioByRange | 1.0 |
発射 (ThunderArrow, Root)
Name | Value |
---|---|
FallSpeedRatioByRange | 1.0 |
発射 (FireArrow, Root)
Name | Value |
---|---|
FallSpeedRatioByRange | 1.0 |