GameScene: Difference between revisions
→Stage generation final step
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=== Stage generation final step === | === Stage generation final step === | ||
*Sound, qword_71025D04F0, qword_71025D16C0, qword_71025D1740: ? {{check}} | |||
*Clear the temporary stage binder pointer (which was used only during generation). | |||
*Close the Fade and the FadeStatus screens. This effectively hides the loading screen. | |||
*TipsMgr: TipsSystemActor is reset and the current date is stored. | |||
*In dev mode, write a list of all loaded resources to %PROJECT_ROOT%/Log/BootupPatrol/res_title.csv. | |||
*If the active stage binder type is Title (3) and resident actors haven't been loaded yet, start title background processing. | |||
*Clear the "has played awakening demo" flag (not the game data flag!) if there is no active event or if the active event is not Demo169_0. | |||
*Set this->stageGenerated to 1<ref>0x71007B2038</ref>. | |||
== References == | == References == |