GameScene: Difference between revisions
→Stage generation step 12
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=== Stage generation step 12 === | === Stage generation step 12 === | ||
*Step 0: | |||
**[1.4.0+] If BalladOfHeroes_Step02 is false or BalladOfHeroes_Step03 is true, and if the player's equipped weapon (category 0) is Weapon_Sword_502 (One-Hit Obliterator), that weapon is removed from the inventory. | |||
**'''FadeProgress is set to 100%'''. | |||
**Step 1: Wait for environment map, grass, etc. (環境マップや草などの準備待ち) and set various flags (GameScene globals, Fade, BaseProcMgr). | |||
**Step 2: Wait for 3 game ticks. | |||
**Step 3: Terrain stuff{{check}} | |||
**Step 4: ?{{check}} | |||
**Step 5: Call the scene start event flow. | |||
**Step 6: | |||
***Wait for the scene start event flow (シーン開始イベントスタート待ち) | |||
***Set some flags (Player, WorldMgr, PlacementMgr, ActorSystem) | |||
=== Stage generation final step === | === Stage generation final step === |