GameScene: Difference between revisions
→precalc
imported>Leoetlino (reorder sections) |
imported>Leoetlino |
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=== precalc === | === precalc === | ||
{{ | * FadeProgress: Update the progress gauge on the Fade screen (animated). | ||
* Update current map name based on player position (when Link is not in a dungeon). | |||
* Run StageMgr and StageSelect code. | |||
* ??? (runs only if this->field_8CB is non zero) | |||
* If stage status is "NeedsGeneration": | |||
**Call some [[MCMgr]] function at 0x71007A9198. | |||
**Run save upload subsystem if needed. | |||
**Call GameScene::genStage with second argument being <code>!EventMgr::sInstance->hasActiveEvent() || EventMgr::sInstance->getActiveEvent()->name != "Demo169_0"</code>. | |||
* If stage status is "NeedsUnload": | |||
**Call some [[MCMgr]] function at 0x71007A9198. | |||
**Run save upload subsystem if needed. | |||
**Call GameScene::unloadStage. | |||
* ??? (something involving the previous stage binder{{check}}) | |||
* ??? (something involving GameScene Subsystem #12) | |||
*Call some [[MCMgr]] function at 0x71007A9198, again. | |||
*??? (runs if the GameScene state is StageMgr) | |||
=== calc === | === calc === | ||
{{empty section}} | {{empty section}} |