GameScene: Difference between revisions
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StateMachine::changeState(&this->stateMachine, state); | StateMachine::changeState(&this->stateMachine, state); | ||
</source> | </source> | ||
== State strings == | |||
{|class="wikitable" | |||
|+ List of state strings in 1.5.0 (incomplete)<ref>The state string is a sead::FixedSafeString<0x100> stored in GameScene @ 0x720.</ref> | |||
! Name !! Description | |||
|- | |||
| 1st || Demo mode {{check}} | |||
|- | |||
| 2nd || Demo mode | |||
|- | |||
| 初回シーケンス || Initial sequence - New save | |||
|- | |||
| TitleMenu || Title menu | |||
|- | |||
| Presentation || Demo mode | |||
|- | |||
| E3_2016/Presentation || Demo mode | |||
|- | |||
| StartupSaveCheckStage || | |||
|- | |||
| Viewer || | |||
|- | |||
| CDungeon || | |||
|- | |||
| MainFieldDungeonStage || | |||
|} | |||
== States == | == States == | ||
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=== NewSave === | === NewSave === | ||
{{expand section}} | {{expand section}} | ||
Entered on the first boot or when the new game option is selected. The associated state string | Entered on the first boot or when the new game option is selected. The associated state string is "初回シーケンス" ("initial sequence"). | ||
=== PatchError === | === PatchError === |