Msbt: Difference between revisions
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add {{check}} templates to mark information that needs checking (such pages are tracked with categories)
imported>Zephenryus m (→Text Commands: Fixed reference to byte to correct reference of short) |
imported>Leoetlino m (add {{check}} templates to mark information that needs checking (such pages are tracked with categories)) |
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<code>msbt</code> files are message standard binary files. These files define how text is displayed and interacted with by the player. | <code>msbt</code> files are message standard binary files. These files define how text is displayed and interacted with by the player. | ||
</onlyinclude> | </onlyinclude> | ||
== msbt File Layout == | == msbt File Layout == | ||
msbt files are made up of four sections that are aligned to 16-bytes. | msbt files are made up of four sections that are aligned to 16-bytes. | ||
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| 2 | | 2 | ||
| Unsigned Short | | Unsigned Short | ||
| Byte-Order | | Byte-Order Mark | ||
|- | |- | ||
| 0x0a | | 0x0a | ||
| 2 | | 2 | ||
| | | | ||
| | | Padding? {{check}} | ||
|- | |- | ||
| 0x0c | | 0x0c | ||
| 2 | | 2 | ||
| Unsigned Short | | Unsigned Short | ||
| Version? 1.3? | | Version? 1.3? {{check}} | ||
|- | |- | ||
| 0x0e | | 0x0e | ||
| 2 | | 2 | ||
| Unsigned Short | | Unsigned Short | ||
| Section Count? | | Section Count? {{check}} | ||
|- | |- | ||
| 0x10 | | 0x10 | ||
| 2 | | 2 | ||
| | | | ||
| Padding? | | Padding? {{check}} | ||
|- | |- | ||
| 0x12 | | 0x12 | ||
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| 10 | | 10 | ||
| | | | ||
| Padding? | | Padding? {{check}} | ||
|} | |} | ||
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Attributes are not fully understood at this time. The attribute seem to indicate which actor should be attributed with the dialog (A good example is in <code>100enemy.msbt</code> where <code>NPC_GodVoice</code> is referenced). | Attributes are not fully understood at this time. The attribute seem to indicate which actor should be attributed with the dialog (A good example is in <code>100enemy.msbt</code> where <code>NPC_GodVoice</code> is referenced). | ||
The attributes seem to correspond to an entry in the text table with the same table index, since the attribute and text tables are usually the same size | The attributes seem to correspond to an entry in the text table with the same table index, since the attribute and text tables are usually the same size {{check}}. | ||
=== Attributes Section Header === | === Attributes Section Header === | ||
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=== Text Commands === | === Text Commands === | ||
{{expand section}} | |||
Some string include interpolation operators or commands within the strings. These commands tell the game to behave in a certain way while displaying the string. Commands include choices, selling items, buying items and interacting with objects. | Some string include interpolation operators or commands within the strings. These commands tell the game to behave in a certain way while displaying the string. Commands include choices, selling items, buying items and interacting with objects. | ||