UI: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino |
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Line 84: | Line 84: | ||
| 36 || MainScreenHeartIchigekiDLC_00 || | | 36 || MainScreenHeartIchigekiDLC_00 || | ||
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| 37 || MainScreen_00 || | | 37 || MainScreen_00 || Main UI (quest notifications, arrow num, location text, weather, time, map, etc.) | ||
|- | |- | ||
| 38 || MainDungeon_00 || | | 38 || MainDungeon_00 || Dungeon name screen | ||
|- | |- | ||
| 39 || ChallengeWin_00 || | | 39 || ChallengeWin_00 || |
Revision as of 15:40, 20 October 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Screens
A screen is a set of UI elements. There can be several visible screens on the screen at the same time.
Screens can optionally take over controller input when they are activated.
List of screens (1.5.0)
ID | Name | Description |
---|---|---|
0 | GamePadBG_00 | |
1 | Title_00 | |
2 | MainScreen3D_00 | |
3 | Message3D_00 | |
4 | AppCamera_00 | |
5 | WolfLinkHeartGauge_00 | |
6 | EnergyMeterDLC_00 | |
7 | MainHorse_00 | |
8 | MiniGame_00 | |
9 | ReadyGo_00 | |
10 | KeyNum_00 | |
11 | MessageGet_00 | |
12 | DoCommand_00 | |
13 | SousaGuide_00 | |
14 | GameTitle_00 | |
15 | DemoName_00 | |
16 | DemoNameEnemy_00 | |
17 | MessageSp_00_NoTop | |
18 | ShopBG_00 | |
19 | ShopBtnList5_00 | |
20 | ShopBtnList20_00 | |
21 | ShopBtnList15_00 | |
22 | ShopInfo_00 | |
23 | ShopHorse_00 | |
24 | Rupee_00 | |
25 | KologNum_00 | |
26 | AkashNum_00 | |
27 | MamoNum_00 | |
28 | Time_00 | |
29 | PauseMenuBG_00 | |
30 | SeekPadMenuBG_00 | |
31 | AppTool_00 | |
32 | AppAlbum_00 | |
33 | AppPictureBook_00 | |
34 | AppMapDungeon_00 | |
35 | MainScreenMS_00 | |
36 | MainScreenHeartIchigekiDLC_00 | |
37 | MainScreen_00 | Main UI (quest notifications, arrow num, location text, weather, time, map, etc.) |
38 | MainDungeon_00 | Dungeon name screen |
39 | ChallengeWin_00 | |
40 | PickUp_00 | |
41 | MessageTipsRunTime_00 | |
42 | AppMap_00 | |
43 | AppSystemWindowNoBtn_00 | |
44 | AppHome_00 | |
45 | MainShortCut_00 | |
46 | PauseMenu_00 | |
47 | PauseMenuInfo_00 | |
48 | GameOver_00 | Game over screen |
49 | HardMode_00 | |
50 | SaveTransferWindow_00 | |
51 | MessageTipsPauseMenu_00 | |
52 | MessageTips_00 | |
53 | OptionWindow_00 | |
54 | AmiiboWindow_00 | |
55 | SystemWindowNoBtn_00 | |
56 | ControllerWindow_00 | |
57 | SystemWindow_01 | |
58 | SystemWindow_00 | |
59 | PauseMenuRecipe_00 | |
60 | PauseMenuMantan_00 | |
61 | PauseMenuEiketsu_00 | |
62 | AppSystemWindow_00 | |
63 | DLCWindow_00 | |
64 | HardModeTextDLC_00 | |
65 | TestButton | |
66 | TestPocketUIDRC | |
67 | TestPocketUITV | |
68 | BoxCursorTV | |
69 | FadeDemo_00 | |
70 | StaffRoll_00 | |
71 | StaffRollDLC_00 | |
72 | End_00 | |
73 | DLCSinJuAkashiNum_00 | |
74 | MessageDialog | |
75 | DemoMessage | |
76 | MessageSp_00 | |
77 | Thanks_00 | E3 2016 Thanks screen ("Thank you for playing!")[1] |
78 | Fade | Fade screen and also loading screen |
79 | KeyBoradTextArea_00 | |
80 | LastComplete_00 | |
81 | OPtext_00 | |
82 | LoadingWeapon_00 | |
83 | MainHardMode_00 | |
84 | LoadSaveIcon_00 | |
85 | FadeStatus_00 | Upper part of the loading screen (heart, stamina, shrine info, ...) |
86 | Skip_00 | Skip prompt (bottom right) |
87 | ChangeController_00 | |
88 | ChangeControllerDRC_00 | |
89 | DemoStart_00 | |
90 | BootUp_00 | |
91 | BootUp_00 | |
92 | ChangeControllerNN_00 | |
93 | AppMenuBtn_00 | |
94 | HomeMenuCapture_00 | |
95 | HomeMenuCaptureDRC_00 | |
96 | HomeNixSign_00 | |
97 | ErrorViewer_00 | |
98 | ErrorViewerDRC_00 |