Bgparamlist: Difference between revisions
m
Reverted edits by NicolasNSane (talk) to last revision by Leoetlino
imported>NicolasNSane (Corrected or added all default values for the Player section.) |
imported>BravelyPeculiar m (Reverted edits by NicolasNSane (talk) to last revision by Leoetlino) |
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Line 1,863: | Line 1,863: | ||
|float | |float | ||
|Remote Bomb recharge duration (in seconds) | |Remote Bomb recharge duration (in seconds) | ||
| | |0.0 | ||
|- | |- | ||
|BombReloadTime2 | |BombReloadTime2 | ||
|float | |float | ||
|Remote Bomb+ recharge duration (in seconds) | |Remote Bomb+ recharge duration (in seconds) | ||
| | |0.0 | ||
|- | |- | ||
|StopTimerReloadTime | |StopTimerReloadTime | ||
|float | |float | ||
|Stasis recharge duration (in frames) | |Stasis recharge duration (in frames) | ||
| | |0.0 | ||
|- | |- | ||
|StopTimerBlowAngle | |StopTimerBlowAngle | ||
|float | |float | ||
|Stasis launch angle (in degrees, 0 is flat and 90 is vertical) | |Stasis launch angle (in degrees, 0 is flat and 90 is vertical) | ||
| | |0.0 | ||
|- | |- | ||
|StopTimerBlowSpeedLimit | |StopTimerBlowSpeedLimit | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|StopTimerImpluseMaxCountSmallSword | |StopTimerImpluseMaxCountSmallSword | ||
|int | |int | ||
|Stasis damage from a sword (1/x is the damage) | |Stasis damage from a sword (1/x is the damage) | ||
| | |16 | ||
|- | |- | ||
|StopTimerImpluseMaxCountLargeSword | |StopTimerImpluseMaxCountLargeSword | ||
|int | |int | ||
|Stasis damage from a claymore (1/x is the damage) | |Stasis damage from a claymore (1/x is the damage) | ||
| | |8 | ||
|- | |- | ||
|StopTimerImpluseMaxCountSpear | |StopTimerImpluseMaxCountSpear | ||
|int | |int | ||
|Stasis damage from a spear (1/x is the damage) | |Stasis damage from a spear (1/x is the damage) | ||
| | |20 | ||
|- | |- | ||
|StopTimerCancelDeleteWaitTime | |StopTimerCancelDeleteWaitTime | ||
|float | |float | ||
|UNUSED Stasis recharge duration after cancelling (in frames) | |UNUSED Stasis recharge duration after cancelling (in frames) | ||
| | |0.0 | ||
|- | |- | ||
|StopTimerLongTime | |StopTimerLongTime | ||
|float | |float | ||
|Stasis+ duration on an actor that has the StopTimerLong tag (in frames) | |Stasis+ duration on an actor that has the StopTimerLong tag (in frames) | ||
| | |0.0 | ||
|- | |- | ||
|StopTimerMiddleTime | |StopTimerMiddleTime | ||
|float | |float | ||
|Stasis+ duration on an actor that has the StopTimerMiddle tag (in frames) | |Stasis+ duration on an actor that has the StopTimerMiddle tag (in frames) | ||
| | |0.0 | ||
|- | |- | ||
|StopTimerShortTime | |StopTimerShortTime | ||
|float | |float | ||
|Stasis+ duration on an actor that has the StopTimerShort tag (in frames) | |Stasis+ duration on an actor that has the StopTimerShort tag (in frames) | ||
| | |0.0 | ||
|- | |- | ||
|EnergyTiredValue | |EnergyTiredValue | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|EnergyBowSlow | |EnergyBowSlow | ||
|float | |float | ||
|Stamina cost rate when Bow Rush is activated | |Stamina cost rate when Bow Rush is activated | ||
| | |0.0 | ||
|- | |- | ||
|EnergyPush | |EnergyPush | ||
|float | |float | ||
|Stamina cost rate when pushing things | |Stamina cost rate when pushing things | ||
| | |0.0 | ||
|- | |- | ||
|EnergyCharge | |EnergyCharge | ||
|float | |float | ||
|Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords) | |Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords) | ||
| | |0.0 | ||
|- | |- | ||
|EnergyAutoRecover | |EnergyAutoRecover | ||
|float | |float | ||
|Stamina recovery rate (in frames) | |Stamina recovery rate (in frames) | ||
| | |0.0 | ||
|- | |- | ||
|EnergyAutoRecoverInAir | |EnergyAutoRecoverInAir | ||
Line 1,953: | Line 1,953: | ||
|float | |float | ||
|Stamina recovery initial delay (in frames) | |Stamina recovery initial delay (in frames) | ||
| | |0.0 | ||
|- | |- | ||
|EnergyAutoRecoverInvalidTime2 | |EnergyAutoRecoverInvalidTime2 | ||
|float | |float | ||
|Stamina recovery initial delay when tired (in frames) | |Stamina recovery initial delay when tired (in frames) | ||
| | |0.0 | ||
|- | |- | ||
|ColdTempDamageAdd | |ColdTempDamageAdd | ||
Line 1,973: | Line 1,973: | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|TempEnergyDecDiamAdd | |TempEnergyDecDiamAdd | ||
Line 1,988: | Line 1,988: | ||
|float | |float | ||
|Movement speed multiplier in sand or snow | |Movement speed multiplier in sand or snow | ||
|0. | |0.0 | ||
|- | |- | ||
|VelDiamTired | |VelDiamTired | ||
|float | |float | ||
|Movement speed multiplier when tired | |Movement speed multiplier when tired | ||
|0. | |0.0 | ||
|- | |- | ||
|StickDiamTired | |StickDiamTired | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|AutoRecoverNum | |AutoRecoverNum | ||
Line 2,008: | Line 2,008: | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|AutoRecoverIntervalMax | |AutoRecoverIntervalMax | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|AutoRecoverInvalidTime | |AutoRecoverInvalidTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|BowSubjectContTime | |BowSubjectContTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LNGStickScale | |LNGStickScale | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|LATStickScale | |LATStickScale | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|LNGGyroScale | |LNGGyroScale | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|LATGyroScale | |LATGyroScale | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|BowSlowShootNum | |BowSlowShootNum | ||
|int | |int | ||
| - | | - | ||
| | |0 | ||
|- | |- | ||
|BowSlowRateDiam | |BowSlowRateDiam | ||
|float | |float | ||
| - | | - | ||
| | |1.0 | ||
|- | |- | ||
|BowSlowMaxTime | |BowSlowMaxTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|DiveBowSlowMaxTime | |DiveBowSlowMaxTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|BowSlowInvalidTime | |BowSlowInvalidTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|BowSlowInvalidHeight | |BowSlowInvalidHeight | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|BowSlowInvalidHeightOnShield | |BowSlowInvalidHeightOnShield | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|BowSlowInvalidHeightWeaponChange | |BowSlowInvalidHeightWeaponChange | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|GuardJustForceSlowTime | |GuardJustForceSlowTime | ||
|float | |float | ||
|Slow time duration after successfully parrying with a shield (in seconds) | |Slow time duration after successfully parrying with a shield (in seconds) | ||
| | |0.0 | ||
|- | |- | ||
|MoveMaxDecRateByWater | |MoveMaxDecRateByWater | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|MoveIgnoreWaterHeight | |MoveIgnoreWaterHeight | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|MoveDecRateByBog | |MoveDecRateByBog | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|MoveDecRateMaxHeight | |MoveDecRateMaxHeight | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|MaxForce | |MaxForce | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|MinForce | |MinForce | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|AddForce | |AddForce | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|SnowBallAddForce | |SnowBallAddForce | ||
Line 2,133: | Line 2,133: | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|RockPushF | |RockPushF | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|RockPushSpeed | |RockPushSpeed | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|WaistAngleUpperMax | |WaistAngleUpperMax | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|WaistAngleLowerMax | |WaistAngleLowerMax | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|WaistAngleSideMax | |WaistAngleSideMax | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|NoSquatWaterHeight | |NoSquatWaterHeight | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|InvalidReloadTime | |InvalidReloadTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|WeaponThrowSpeedY | |WeaponThrowSpeedY | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|WeaponThrowSpeedF | |WeaponThrowSpeedF | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|WeaponThrowSpeedFSquat | |WeaponThrowSpeedFSquat | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|DashUpEnableAngle | |DashUpEnableAngle | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|ShockTime | |ShockTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|IceInvalidTime | |IceInvalidTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|MaxSpeedInAir | |MaxSpeedInAir | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|TurnEnableSpeed | |TurnEnableSpeed | ||
Line 2,213: | Line 2,213: | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|TurnEnableDirSub | |TurnEnableDirSub | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|ShortDashImpulse | |ShortDashImpulse | ||
|int | |int | ||
| - | | - | ||
| | |0 | ||
|- | |- | ||
|ShortDashDamage | |ShortDashDamage | ||
|int | |int | ||
| - | | - | ||
| | |0 | ||
|- | |- | ||
|SwordTerrorScope | |SwordTerrorScope | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|ArrowTerrorScope | |ArrowTerrorScope | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|TorchTerrorScope | |TorchTerrorScope | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|TorchTerrorOffsetY | |TorchTerrorOffsetY | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|TorchTerrorOffsetZ | |TorchTerrorOffsetZ | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|DashNoise | |DashNoise | ||
|float | |float | ||
|Noise made by sprinting | |Noise made by sprinting | ||
| | |0.0 | ||
|- | |- | ||
|WhistleNoise | |WhistleNoise | ||
|float | |float | ||
|Noise made by whistling | |Noise made by whistling | ||
| | |0.0 | ||
|- | |- | ||
|ClimbEnableAngle | |ClimbEnableAngle | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|ClimbEnableSpeedMinAngle | |ClimbEnableSpeedMinAngle | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|ClimbEnableSpeedMaxAngle | |ClimbEnableSpeedMaxAngle | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|SlipEnableSpeed | |SlipEnableSpeed | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|SlipSpeedAddMin | |SlipSpeedAddMin | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|SlipSpeedAddMax | |SlipSpeedAddMax | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|SlipSpeedAddDiamByRain | |SlipSpeedAddDiamByRain | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|MagnetAim2DPosOffsetY | |MagnetAim2DPosOffsetY | ||
Line 2,308: | Line 2,308: | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LookPosOffsetY | |LookPosOffsetY | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LookPosOffsetYSquat | |LookPosOffsetYSquat | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LookPosOffsetYSwim | |LookPosOffsetYSwim | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|LookPosOffsetYHorse | |LookPosOffsetYHorse | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LookEnableAngle | |LookEnableAngle | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|HitSlowTimeS | |HitSlowTimeS | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|HitSlowTimeM | |HitSlowTimeM | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|HitSlowTimeL | |HitSlowTimeL | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|HitSlowRate | |HitSlowRate | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|HitStopTimeS | |HitStopTimeS | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|HitStopTimeL | |HitStopTimeL | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|HitStopRate | |HitStopRate | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|AtnPosInterPolationRate | |AtnPosInterPolationRate | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|AtnPosInterPolationMin | |AtnPosInterPolationMin | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|AtnPosInterPolationMax | |AtnPosInterPolationMax | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|PredictDiffAngleMax | |PredictDiffAngleMax | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|DashToRunStickValueDec | |DashToRunStickValueDec | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|WindSupportReuseTime | |WindSupportReuseTime | ||
|float | |float | ||
|Revali's Gale cooldown timer (in seconds) | |Revali's Gale cooldown timer (in seconds) | ||
| | |0.0 | ||
|- | |- | ||
|FireSupportReuseTime | |FireSupportReuseTime | ||
|float | |float | ||
|Daruk's Protection cooldown timer (in seconds) | |Daruk's Protection cooldown timer (in seconds) | ||
| | |0.0 | ||
|- | |- | ||
|ElectricSupportReuseTime | |ElectricSupportReuseTime | ||
|float | |float | ||
|Urbosa's Fury cooldown timer (in seconds) | |Urbosa's Fury cooldown timer (in seconds) | ||
| | |0.0 | ||
|- | |- | ||
|WaterSupportReuseTime | |WaterSupportReuseTime | ||
|float | |float | ||
|Mipha's Grace cooldown timer (in seconds) | |Mipha's Grace cooldown timer (in seconds) | ||
| | |0.0 | ||
|- | |- | ||
|WindSupportTimerRate | |WindSupportTimerRate | ||
|float | |float | ||
|Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second. | |Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second. | ||
| | |0.0 | ||
|- | |- | ||
|FireSupportTimerRate | |FireSupportTimerRate | ||
|float | |float | ||
|Daruk's Protection cooldown timer tick multiplier in Hyrule Castle | |Daruk's Protection cooldown timer tick multiplier in Hyrule Castle | ||
| | |0.0 | ||
|- | |- | ||
|ElectricSupportTimerRate | |ElectricSupportTimerRate | ||
|float | |float | ||
|Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle | |Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle | ||
| | |0.0 | ||
|- | |- | ||
|WaterSupportTimerRate | |WaterSupportTimerRate | ||
|float | |float | ||
|Mipha's Grace cooldown timer tick multiplier in Hyrule Castle | |Mipha's Grace cooldown timer tick multiplier in Hyrule Castle | ||
| | |0.0 | ||
|- | |- | ||
|ChemicalInvalidTime | |ChemicalInvalidTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|AutoDashUpTime | |AutoDashUpTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|AutoDashUpAngle | |AutoDashUpAngle | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|ClimbRestartHeight | |ClimbRestartHeight | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|ClimbRestartTime | |ClimbRestartTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|PushNoticeLookTime | |PushNoticeLookTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|EnergyUseSmall | |EnergyUseSmall | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|EnergyUseLarge | |EnergyUseLarge | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|NoEnergyDashInterval | |NoEnergyDashInterval | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|GuardableAngle | |GuardableAngle | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|StickMaxInStore | |StickMaxInStore | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|LookContinueTime | |LookContinueTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|PostureContinueTime | |PostureContinueTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|ItemUseModelAlpha | |ItemUseModelAlpha | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|LadderCheckSide | |LadderCheckSide | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|LadderCheckDist | |LadderCheckDist | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|NoDeathDamageBase | |NoDeathDamageBase | ||
|int | |int | ||
| | | | ||
| | |0 | ||
|- | |- | ||
|NoDeathDamageAdd | |NoDeathDamageAdd | ||
|int | |int | ||
| - | | - | ||
| | |0 | ||
|- | |- | ||
|ArmorCompSwimEnergyRate | |ArmorCompSwimEnergyRate | ||
|float | |float | ||
|Stamina cost multiplier for the "Swim Dash Stamina Up" set bonus | |Stamina cost multiplier for the "Swim Dash Stamina Up" set bonus | ||
|0. | |0.0 | ||
|- | |- | ||
|ArmorCompRegistElecFrame | |ArmorCompRegistElecFrame | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|ArmorCompNightSpeedRate | |ArmorCompNightSpeedRate | ||
|float | |float | ||
|Movement speed multiplier for the "Night Speed Up" set bonus | |Movement speed multiplier for the "Night Speed Up" set bonus | ||
| | |0.0 | ||
|- | |- | ||
|ArmorCompClimbJumpEnergyRate | |ArmorCompClimbJumpEnergyRate | ||
|float | |float | ||
|Stamina cost multiplier for the "Climb Jump Stamina Up" set bonus | |Stamina cost multiplier for the "Climb Jump Stamina Up" set bonus | ||
|0. | |0.0 | ||
|- | |- | ||
|ArmorCompPlusDropRate | |ArmorCompPlusDropRate | ||
|float | |float | ||
|UNUSED | |UNUSED | ||
| | |0.0 | ||
|- | |- | ||
|ArmorCompWeaponBrakeRate | |ArmorCompWeaponBrakeRate | ||
|float | |float | ||
|Durability cost multiplier for an unused set bonus | |Durability cost multiplier for an unused set bonus | ||
|0. | |0.0 | ||
|- | |- | ||
|ArmorCompSwordBeamAttackRate | |ArmorCompSwordBeamAttackRate | ||
|float | |float | ||
|Power multiplier for the "Master Sword Beam Up" set bonus when shooting beams with the Master Sword | |Power multiplier for the "Master Sword Beam Up" set bonus when shooting beams with the Master Sword | ||
| | |0.0 | ||
|- | |- | ||
|ArmorCompAncientAttackRate | |ArmorCompAncientAttackRate | ||
|float | |float | ||
|Power multiplier for the "Ancient Proficiency" set bonus when using [Guardian/Guardian+/Guardian++/Ancient] weapons | |Power multiplier for the "Ancient Proficiency" set bonus when using [Guardian/Guardian+/Guardian++/Ancient] weapons | ||
|1. | |1.0 | ||
|- | |- | ||
|ArmorCompBoneAttackRate | |ArmorCompBoneAttackRate | ||
|float | |float | ||
|Power multiplier for the "Bone Atk. Up" set bonus when using [Stal] or [Spiked/Dragonbone] [Boko/Moblin] weapons | |Power multiplier for the "Bone Atk. Up" set bonus when using [Stal] or [Spiked/Dragonbone] [Boko/Moblin] weapons | ||
|1. | |1.0 | ||
|- | |- | ||
|ArmorCompTerrorLevel | |ArmorCompTerrorLevel | ||
|float | |float | ||
|NPC terror level conveyed by wearing the full Dark or Tingle sets | |NPC terror level conveyed by wearing the full Dark or Tingle sets | ||
| | |0.0 | ||
|- | |- | ||
|ArmorCompTerrorRadius | |ArmorCompTerrorRadius | ||
|float | |float | ||
|Distance at which NPCs will react to wearing the full Dark or Tingle sets | |Distance at which NPCs will react to wearing the full Dark or Tingle sets | ||
| | |0.0 | ||
|- | |- | ||
|ArmorCompNakedSwimSpeedRate | |ArmorCompNakedSwimSpeedRate | ||
|float | |float | ||
|Swim speed multiplier when wearing nothing | |Swim speed multiplier when wearing nothing | ||
| | |0.0 | ||
|- | |- | ||
|ArmorCompNakedSwimAnimeRate | |ArmorCompNakedSwimAnimeRate | ||
|float | |float | ||
|Swim animation speed multiplier when wearing nothing | |Swim animation speed multiplier when wearing nothing | ||
| | |0.0 | ||
|- | |- | ||
|ArmorCompNakedSwimEnergyRate | |ArmorCompNakedSwimEnergyRate | ||
|float | |float | ||
|Stamina cost multiplier for swimming when wearing nothing | |Stamina cost multiplier for swimming when wearing nothing | ||
|0. | |0.0 | ||
|- | |- | ||
|ArmorAncientAttackRate | |ArmorAncientAttackRate | ||
|float | |float | ||
|Power multiplier granted by Midna's Helmet and Diamond Circlet when using Guardian or Ancient weapons | |Power multiplier granted by Midna's Helmet and Diamond Circlet when using Guardian or Ancient weapons | ||
|1. | |1.0 | ||
|- | |- | ||
|SupportWindNum | |SupportWindNum | ||
|int | |int | ||
|Number of charges at which Revali's Gale starts at | |Number of charges at which Revali's Gale starts at | ||
| | |0 | ||
|- | |- | ||
|SupportElectricNum | |SupportElectricNum | ||
|int | |int | ||
|Number of charges at which Urbosa's Fury starts at | |Number of charges at which Urbosa's Fury starts at | ||
| | |0 | ||
|- | |- | ||
|SupportElectricEnergy | |SupportElectricEnergy | ||
|float | |float | ||
|Stamina cost threshold required to trigger Urbosa's Fury | |Stamina cost threshold required to trigger Urbosa's Fury | ||
| | |0.0 | ||
|- | |- | ||
|SupportFireNum | |SupportFireNum | ||
|int | |int | ||
|Number of charges at which Daruk's Protection starts at | |Number of charges at which Daruk's Protection starts at | ||
| | |0 | ||
|- | |- | ||
|SupportWaterLifeAdd | |SupportWaterLifeAdd | ||
|int | |int | ||
|Number of extra health (yellow hearts) granted by Mipha's Grace (4.0 = 1 heart) | |Number of extra health (yellow hearts) granted by Mipha's Grace (4.0 = 1 heart) | ||
| | |0 | ||
|- | |- | ||
|SupportWaterEnergyAdd | |SupportWaterEnergyAdd | ||
|float | |float | ||
| | |Number of charges at which Mipha's Grace starts at | ||
|0.0 | |0.0 | ||
|- | |- | ||
Line 2,633: | Line 2,633: | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|DiffAngleFromLookVec | |DiffAngleFromLookVec | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LookPosOffset | |LookPosOffset | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LookFixAngle | |LookFixAngle | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LookContinueTimeToCamera | |LookContinueTimeToCamera | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|CutKnockBackNoCrrDist | |CutKnockBackNoCrrDist | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|WaitUnsteadyApplyVel | |WaitUnsteadyApplyVel | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|CurseAddWeight | |CurseAddWeight | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|RoofCrashVel | |RoofCrashVel | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|CutJumpInvalidTime | |CutJumpInvalidTime | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|WaterDepthInGrudge | |WaterDepthInGrudge | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LargeHorseLegBendAngY | |LargeHorseLegBendAngY | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LargeHorseLegBendAngX | |LargeHorseLegBendAngX | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LargeHorseLegBendFrame | |LargeHorseLegBendFrame | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|NoMaskPauseWaterHeight | |NoMaskPauseWaterHeight | ||
|float | |float | ||
| - | | - | ||
| | |0.0 | ||
|- | |- | ||
|LookAtThreshold | |LookAtThreshold | ||
|float | |float | ||
| - | | - | ||
|0. | |0.0 | ||
|- | |- | ||
|} | |} |