Bgparamlist: Difference between revisions
Documented various fields
imported>BravelyPeculiar (Added PodName description) |
imported>Halgorithm (Documented various fields) |
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|Life | |Life | ||
|int | |int | ||
|Initial and maximum HP | |Initial and maximum HP (for characters) or durability (for items) | ||
|100 | |100 | ||
|- | |- | ||
|IsLifeInfinite | |IsLifeInfinite | ||
|bool | |bool | ||
|Prevent HP from changing | |Prevent HP/durability from changing | ||
|False | |False | ||
|- | |- | ||
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|Power | |Power | ||
|int | |int | ||
| | |Base (unarmed) strength of this enemy's attacks. | ||
|0 | |0 | ||
|- | |- | ||
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|Power | |Power | ||
|int | |int | ||
| | |Base strength value for the standard attack {{check}} | ||
|0 | |0 | ||
|- | |- | ||
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|Range | |Range | ||
|float | |float | ||
| | |Radius of the attack in world units {{check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
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|SpHitActor | |SpHitActor | ||
|str | |str | ||
| - | |A comma-separated (no spaces) list of Actor names to be affected by SpHitRatio. | ||
| | | | ||
|- | |- | ||
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|SpHitRatio | |SpHitRatio | ||
|float | |float | ||
| | |Multiplies attack power against any Actor listed in SpHitActor | ||
|2.0 | |2.0 | ||
|- | |- | ||
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|PlayerEqScale | |PlayerEqScale | ||
|float | |float | ||
| | |Amount to scale the model by when equipped by the player | ||
|1.0 | |1.0 | ||
|- | |- | ||
|EnemyEqScale | |EnemyEqScale | ||
|float | |float | ||
| | |Amount to scale the model by when equipped by any enemy | ||
|1.0 | |1.0 | ||
|- | |- | ||
|GuardPower | |GuardPower | ||
|int | |int | ||
| | |Only used for shields. Higher values reduce the durability damage recieved when blocking incoming attacks. | ||
|0 | |0 | ||
|- | |- | ||
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|IsHammer | |IsHammer | ||
|bool | |bool | ||
| | |If true, gives hammer behavior (instantly breaks ore deposits when struck) {{Check}} | ||
|False | |False | ||
|- | |- | ||
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|IsBoomerang | |IsBoomerang | ||
|bool | |bool | ||
| | |If true, gives boomerang behavior (returns when thrown) {{Check}} | ||
|False | |False | ||
|- | |- | ||
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|IsPikohan | |IsPikohan | ||
|bool | |bool | ||
| | |If true, gives Power Hammer behavior (sends enemies flying when struck) {{check}} | ||
|False | |False | ||
|- | |- | ||
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|IsThrowingBreakWeapon | |IsThrowingBreakWeapon | ||
|bool | |bool | ||
| | |If true, breaks instantly when it collides with something solid after being thrown {{Check}} | ||
|True | |True | ||
|- | |- | ||
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|DreadActor | |DreadActor | ||
|str | |str | ||
| - | |A comma-separated (no spaces) list of Actor names who will run/cower in fear when this weapon is wielded nearby {{Check}} | ||
| | | | ||
|- | |- | ||
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|IsNotOnTerrorHold | |IsNotOnTerrorHold | ||
|bool | |bool | ||
| | |If true, NPCs will shake in fear when you wield this weapon near them {{Check}} | ||
|False | |False | ||
|- | |- | ||
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|RideBreakRatio | |RideBreakRatio | ||
|float | |float | ||
| | |Multiplier affecting shield durability degradation from shield surfing. 0.0 disables degradation completely. | ||
|1.0 | |1.0 | ||
|- | |- | ||
|MirrorLevel | |MirrorLevel | ||
|int | |int | ||
| | |0 = No automatic projectile reflection, 1 = Automatically Reflect Guardian scout projectiles, 2 = Reflect Guardian lasers {{check}} | ||
|0 | |0 | ||
|- | |- | ||
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|SurfingFriction | |SurfingFriction | ||
|float | |float | ||
| | |Multiplier affecting speed reduction from touching the ground while surfing. At 0.0 the shield will not lose speed when holding forward on flat ground. Effective maximum is somewhere around 5.0. {{check}} | ||
|1.0 | |1.0 | ||
|- | |- | ||
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|TrueFormMagicPower | |TrueFormMagicPower | ||
|int | |int | ||
| | |Base attack strength of the magic projectile that can be fired at full health | ||
| -1 | | -1 | ||
|- | |- | ||
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|BombReloadTime1 | |BombReloadTime1 | ||
|float | |float | ||
| | |Recharge duration for unupgraded Bomb runes (in seconds) | ||
|0.0 | |0.0 | ||
|- | |- | ||
|BombReloadTime2 | |BombReloadTime2 | ||
|float | |float | ||
| | |Recharge duration for upgraded Bomb runes (in seconds) | ||
|0.0 | |0.0 | ||
|- | |- | ||
|StopTimerReloadTime | |StopTimerReloadTime | ||
|float | |float | ||
| | |Recharge duration for Stasis rune (in frames) {{Check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
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|StopTimerImpluseMaxCountSmallSword | |StopTimerImpluseMaxCountSmallSword | ||
|int | |int | ||
| - | |Number of hits needed to bring a Stasis-frozen object to max launch speed using a small sword | ||
|16 | |16 | ||
|- | |- | ||
|StopTimerImpluseMaxCountLargeSword | |StopTimerImpluseMaxCountLargeSword | ||
|int | |int | ||
| - | |Number of hits needed to bring a Stasis-frozen object to max launch speed using a large sword | ||
|8 | |8 | ||
|- | |- | ||
|StopTimerImpluseMaxCountSpear | |StopTimerImpluseMaxCountSpear | ||
|int | |int | ||
| - | |Number of hits needed to bring a Stasis-frozen object to max launch speed using a spear | ||
|20 | |20 | ||
|- | |- | ||
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|StopTimerLongTime | |StopTimerLongTime | ||
|float | |float | ||
| - | |The amount of time low-level enemies will be frozen in stasis for (in frames) {{Check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
|StopTimerMiddleTime | |StopTimerMiddleTime | ||
|float | |float | ||
| - | |The amount of time mid-level enemies will be frozen in stasis for (in frames) {{Check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
|StopTimerShortTime | |StopTimerShortTime | ||
|float | |float | ||
| | |The amount of time elite enemies will be frozen in stasis for (in frames) {{Check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
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|EnergyBowSlow | |EnergyBowSlow | ||
|float | |float | ||
| | |Stamina consumption rate during slow motion bow aiming in freefall (NOT in seconds) | ||
|0.0 | |0.0 | ||
|- | |- | ||
|EnergyPush | |EnergyPush | ||
|float | |float | ||
| | |Stamina consumption rate when pushing large objects | ||
|0.0 | |0.0 | ||
|- | |- | ||
|EnergyCharge | |EnergyCharge | ||
|float | |float | ||
| | |Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords) | ||
|0.0 | |0.0 | ||
|- | |- | ||
|EnergyAutoRecover | |EnergyAutoRecover | ||
|float | |float | ||
| | |Stamina recovery rate when grounded | ||
|0.0 | |0.0 | ||
|- | |- | ||
|EnergyAutoRecoverInAir | |EnergyAutoRecoverInAir | ||
|float | |float | ||
| | |Stamina recovery rate during freefall (normally 0.0) | ||
|0.0 | |0.0 | ||
|- | |- | ||
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|AttackPowerMultiplierGear2 | |AttackPowerMultiplierGear2 | ||
|float | |float | ||
| | |Trample damage multiplier when trotting {{Check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
|AttackPowerMultiplierGear3 | |AttackPowerMultiplierGear3 | ||
|float | |float | ||
| | |Trample damage multiplier when cantering {{Check}} | ||
|0.0 | |0.0 | ||
|- | |- | ||
|AttackPowerMultiplierGearTop | |AttackPowerMultiplierGearTop | ||
|float | |float | ||
| | |Trample damage multiplier when galloping {{Check}} | ||
|6.0 | |6.0 | ||
|- | |- | ||
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|EatActorNames | |EatActorNames | ||
|str | |str | ||
| - | |A comma-separated (no spaces) list of Actor names that the horse will try to eat {{Check}} | ||
| | | | ||
|- | |- | ||
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|MaxSpeed | |MaxSpeed | ||
|float | |float | ||
| - | |Max movement speed, only used for grounded (non-flying) guardians {{Check}} | ||
|25.0 | |25.0 | ||
|- | |- |