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{{lowercase}} | {{lowercase}} | ||
<onlyinclude>'''bdmgparam'' | <onlyinclude> | ||
{{Parameter archive infobox|param_type=bdmgparam|version=0|type=xml}} | |||
'''DamageParam''' (''bdmgparam'') configures how much damage an actor takes in various cases. | |||
</onlyinclude> | |||
== Enums == | |||
=== DamageSource === | |||
{|class="wikitable" | |||
! Name !! Description | |||
|- | |||
| Sword || One-handed sword | |||
|- | |||
| LargeSword || Two-handed sword | |||
|- | |||
| Spear || Spear | |||
|- | |||
| Arrow || Arrow | |||
|- | |||
| Bomb || Remote bomb {{check}} | |||
|- | |||
| Body || ? {{check}} | |||
|- | |||
| Ancient || ? {{check}} | |||
|- | |||
| ShockWave || ? {{check}} | |||
|- | |||
| Impulse || Impact forces | |||
|- | |||
| GanonBeam || ? {{check}} | |||
|} | |||
=== DamageSize === | |||
{|class="wikitable" | |||
! Name !! Description | |||
|- | |||
| Small || | |||
|- | |||
| Middle || | |||
|- | |||
| Large || | |||
|- | |||
| Huge || | |||
|} | |||
=== DamageReaction === | |||
{|class="wikitable" | |||
! Name !! Value !! Description | |||
|- | |||
| 即死 || 0x1e || Instant death | |||
|- | |||
| 吹っ飛び || 0x16 || Blow away | |||
|- | |||
| 大ダメージ || 0x15 || Large damage | |||
|- | |||
| 中ダメージ || 0x11 || Medium damage | |||
|- | |||
| 通常ダメージ || 0xf || Normal damage | |||
|- | |||
| 小ダメージ || 5 || Small damage | |||
|- | |||
| 無反応 || 2 || No reaction | |||
|- | |||
| 完全無反応 || 1 || No reaction at all | |||
|} | |||
== Parameter objects == | |||
(none) | |||
== Parameter lists == | |||
=== damage_param === | |||
==== Parameter objects ==== | |||
===== DamageType ===== | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| Key || str || Damage reaction type (Basic, Tree, Tuta, Rope, Fish, Material, Npc, Ground, Golem, ReflectableBullet, Dummy) | |||
|} | |||
===== DamageRate ===== | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| {{placeholder AAMP param name|name=([[#DamageSource]])}} || float || Damage multiplier for a given damage source | |||
|} | |||
===== ReactionTable ===== | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| {{placeholder AAMP param name|name=([[#DamageSource]])-([[#DamageSize]])}} || [[#DamageReaction]] (str32) || Reaction | |||
|} | |||
===== Parameters ===== | |||
{|class="wikitable" | |||
! Key !! Type !! Description !! Official description | |||
|- | |||
| Breakable || bool || xxx || 壊れるかどうか(AI無しで破壊エフェクト・消滅挙動を行う) | |||
|- | |||
| HammerAffect || bool || Instant death when attacked by a weapon with the Hammer attribute || ハンマーが有効かどうか(ハンマー属性にチェックを入れた武器で攻撃されると即死する) | |||
|- | |||
| WeakBreakerAffect || bool || xxx || Objを一撃破壊しない武器設定が有効か | |||
|- | |||
| ChemicalAttackAffect || bool || Receives additional damage from chemical attacks (e.g. rod balls) || ケミカルAtによる追加ダメージを受けるか(Ex:ロッドの玉) | |||
|- | |||
| SpAffectRatio || float || xxx || 特効ダメージ倍率(武器倍率と掛け算される) | |||
|- | |||
| SpAffectDamage || int || xxx || 特効ダメージ加算値(ダメージ計算後に加算される) | |||
|- | |||
| VanishAffect || bool || Is affected by ancient arrows || 消滅攻撃有効(Ex:古代の矢) | |||
|- | |||
| IsCriticalBlowOff || bool || xxx || クリティカルで吹き飛ぶ | |||
|- | |||
| IsAcceptAtkImpulse || bool || Receives damage from impact forces (e.g. Bokoblin stones) || 攻撃的衝撃力を受けるかどうか(Ex:ボコブリンの石) | |||
|- | |||
| IsCommonCalcImpuleDamage || bool || Automatic calculation of impact damage (ImpulseDamageTable is effective only when Off) || 衝撃力ダメージを自動計算する(Offの場合のみImpulseDamageTableが有効になります) | |||
|- | |||
| IsHeavyBreak || bool || xxx || 巨体属性でへし折れる | |||
|- | |||
| ImpulseThresholdLv0 || float || Small impact force threshold || (Small)衝撃力ダメージ閾値 | |||
|- | |||
| ImpulseDamageLv0 || float || Damage dealt by small impact forces || (Small)衝撃力ダメージ値 | |||
|- | |||
| ImpulseThresholdLv1 || float || Medium impact force threshold || (Middle)衝撃力ダメージ閾値 | |||
|- | |||
| ImpulseDamageLv1 || float || Damage dealt by medium impact forces || (Middle)衝撃力ダメージ値 | |||
|- | |||
| ImpulseThresholdLv2 || float || Large impact force threshold || (Large)衝撃力ダメージ閾値 | |||
|- | |||
| ImpulseDamageLv2 || float || Damage dealt by large impact forces || (Large)衝撃力ダメージ値 | |||
|- | |||
| ImpulseThresholdLv3 || float || Huge impact force threshold || (Huge)衝撃力ダメージ閾値 | |||
|- | |||
| ImpulseDamageLv3 || float || Damage dealt by huge impact forces || (Huge)衝撃力ダメージ値 | |||
|- | |||
| ImpulseThresholdLv4 || float || Lethal impact force threshold || (即死)衝撃力ダメージ閾値 | |||
|- | |||
| FallDamageStartHeight || float || Min height for receiving fall damage || 落下ダメージ開始高さ | |||
|- | |||
| FallDamageMin || int || Minimum fall damage || 落下ダメージ最低値 | |||
|- | |||
| FallDamagePerMeter || float || Fall damage/meter || 1mあたりの加算落下ダメージ量 | |||
|- | |||
| FallDamageHighStart || float || Min height for receiving strong fall damage || 強落下ダメージ開始高さ(-1で無効) | |||
|- | |||
| FallDamageHighPerMeter || int || Strong fall damage/meter || 強落下時1mあたりの加算落下ダメージ量 | |||
|- | |||
| FallDamageNoWaterDepth || float || Min water depth for avoiding fall damage || 落下ダメージ受けない水深 | |||
|- | |||
| WeakPointBone || str || Weak point bone (leave empty for the model origin to be used) || 弱手ボーン名(空白だとモデル原点) | |||
|- | |||
| WeakPointCalcArea || float || Weak point calc area (0 to disable) || 弱点判定エリア(弱点不要アクターはここを0に) | |||
|- | |||
| WeakPointCalcOffset || vec3 || xxx || 弱手判定エリアの指定ボーンからのオフセット(ローカル座標系) | |||
|- | |||
| WeakPointArea || float || xxx || 弱点エリア | |||
|- | |||
| WeakPointOffset || vec3 || xxx || 弱点エリアの指定ボーンからのオフセット(ローカル座標系) | |||
|- | |||
| WeakPointRatio || float || Damage multiplier when weak point is hit || 弱点ダメージ倍率 | |||
|- | |||
| WeakPointNoUIFlag || bool || Do not show explanation in UI when weak point is hit || ヒット時説明UIを出さない | |||
|- | |||
| WeakPointBone2 || str || xxx || 弱手ボーン名(空白だとモデル原点) | |||
|- | |||
| WeakPointCalcArea2 || float || xxx || 弱点判定エリア(弱点不要アクターはここを0に) | |||
|- | |||
| WeakPointCalcOffset2 || vec3 || xxx || 弱手判定エリアの指定ボーンからのオフセット(ローカル座標系) | |||
|- | |||
| WeakPointArea2 || float || xxx || 弱点エリア | |||
|- | |||
| WeakPointOffset2 || vec3 || xxx || 弱点エリアの指定ボーンからのオフセット(ローカル座標系) | |||
|- | |||
| WeakPointRatio2 || float || xxx || 弱点ダメージ倍率 | |||
|- | |||
| WeakPointNoUIFlag2 || bool || xxx || ヒット時説明UIを出さない | |||
|- | |||
| SillentKillMultRatio || float || Damage multiplier for sneak strikes || 奇襲ダメージ乗算倍率 | |||
|- | |||
| SillentKillAddDamage || int || Additional damage for sneak strikes || 奇襲ダメージ加算値 | |||
|- | |||
| IsDeadBurnout || bool || xxx || 燃え尽きでライフ0 | |||
|- | |||
| IsMetamorBurnout || bool || Actor changes on burnout || 燃え尽きでアクタ変化 | |||
|- | |||
| IsMatamorFromTg || bool || Actor changes on burnout from fire sword || 炎剣で切っても変化する | |||
|- | |||
| Burnable || bool || Can be burned || 燃え状態有効 | |||
|- | |||
| BurnDamage || int || Level 1 burn damage (-1 to disable) || 燃えダメージLv1(-1でダメージ受けない) | |||
|- | |||
| BurnDamage2 || int || Level 2 burn damage (same as Lv1 if -1) || 燃えダメージLv2(-1でLv1と同じ) | |||
|- | |||
| BurnDamage3 || int || Level 3 burn damage (same as Lv2 if -1) || 燃えダメージLv3(-1でLv2と同じ) | |||
|- | |||
| BurnDamage4 || int || Level 4 burn damage (same as Lv3 if -1) || 燃えダメージLv4(-1でLv3と同じ) | |||
|- | |||
| BurnDamage5 || int || Level 5 burn damage (same as Lv4 if -1) || 燃えダメージLv5(-1でLv4と同じ) | |||
|- | |||
| BurnTime || int || Burn duration || 燃え時間 | |||
|- | |||
| BurnDamageInterval || int || Receive burn damage every N frames when on fire (-1 to disable) || [火に接触時]燃えダメージ間隔(-1で無し) | |||
|- | |||
| BurnContinuousDamage || int || Periodic burn damage value when on fire || [火に接触時]燃え継続ダメージ | |||
|- | |||
| BurnCritical || bool || xxx || 火異常がクリティカル扱いか | |||
|- | |||
| ProofBurnAtSmallDamage || bool || xxx || 火弾無効時小ダメージアクションをとるか | |||
|- | |||
| IsDeadIce || bool || xxx || 凍結でライフ0 | |||
|- | |||
| IsMetamorIce || bool || Actor changes when frozen || 凍結でアクタ変化 | |||
|- | |||
| Iceable || bool || Can be frozen || 凍結状態有効 | |||
|- | |||
| IceDamage || int || Freeze damage || 凍結ダメージ | |||
|- | |||
| IceTime || int || Freeze duration (in frames) || 凍結時間(f) | |||
|- | |||
| IceBreakableByAtk || bool || Can be unfrozen by attacks || 凍結時攻撃で割れるか | |||
|- | |||
| IceBreakDamageRatio || float || Damage multiplier when unfrozen by attack || 凍結破壊ダメージ倍率 | |||
|- | |||
| IceCritical || bool || xxx || 凍結異常がクリティカル扱いか(濡れたら死ぬようになります) | |||
|- | |||
| ProofIceAtSmallDamage || bool || xxx || 冷凍弾無効時小ダメージアクションをとるか | |||
|- | |||
| IsDeadElectric || bool || xxx || 帯電でライフ0 | |||
|- | |||
| IsMetamorElectric || bool || Actor changes when shocked || 帯電でアクタ変化 | |||
|- | |||
| Electricable || bool || Can be shocked || 痺れ状態有効 | |||
|- | |||
| ElectricDamage || int || Shock damage || 痺れダメージ | |||
|- | |||
| ElectricTime || int || Shock effect duration (in frames) || 痺れ時間(f) | |||
|- | |||
| ElecCancelableByAtk || bool || Whether shock effect is cancelled by attacks || 痺れ時攻撃でキャンセルされるか | |||
|- | |||
| ProofElecAtSmallDamage || bool || xxx || 電気弾無効時小ダメージアクションをとるか | |||
|- | |||
| WetAffect || bool || Can become wet || 濡れ有効 | |||
|- | |||
| LightningAffect || bool || Is affected by lightning || 落雷有効 | |||
|- | |||
| LightningDamage || int || Lightning damage || 落雷ダメージ | |||
|- | |||
| GerudoHeroAffect || bool || Is affected by Urbosa's Fury || 英傑加護(雷)有効 | |||
|- | |||
| GerudoHeroDamage || int || Urbosa's Fury damage || 英傑加護(雷)ダメージ | |||
|- | |||
| GerudoHeroTime || int || Urbosa's Fury shock effect duration (blow off when 0) || 英傑加護(雷)痺れ時間(0だと吹っ飛び) | |||
|- | |||
| GustAffect || bool || Is affected by gusts of wind || 突風有効 | |||
|- | |||
| DrownHeight || float || Water depth before drowning (-1 to disable) || 溺れる水深(-1で溺れない) | |||
|- | |||
| DrownDamage || int || Drown damage (0 for special cases) || 溺れた瞬間に食らうダメージ(特殊な場合を除き0でいい) | |||
|- | |||
| ColdWaterFrozenTime || int || xxx || 冷たい水地形で凍結する時間 | |||
|- | |||
| ColdWaterAffect || bool || Is affected by freezing water || 冷たい水地形でダメージ有 | |||
|- | |||
| ColdWaterDamage || int || Damage when in freezing water || 冷たい水ダメージ値 | |||
|- | |||
| ColdWaterDamageInterval || int || Receive damage every N frames when in freezing water || 冷たい水ダメージ最浅間隔 | |||
|- | |||
| ColdWaterDamageStartDepth || float || Depth threshold for freezing water || 冷たい水ダメージ最浅閾値 | |||
|- | |||
| ColdWaterDamageIntervalDeep || int || Receive damage every N frames when in deep freezing water (-1 to disable) || 冷たい水ダメージ最深間隔(-1なら使わない) | |||
|- | |||
| ColdWaterDamageDeepDepth || float || Depth threshold for deep freezing water (-1 to disable) || 冷たい水ダメージ最深閾値(-1で最深間隔は使わない) | |||
|- | |||
| HotWaterBoiledTime || int || Time in frames to boil (-1 to disable, if enabled please disable the below settings) || 熱湯地形で茹であがる時間(-1で無効,有効にする場合は以下は無効設定にして下さい) | |||
|- | |||
| HotWaterHealAffect || bool || Heals when in hot water || 温泉地形で影響有 | |||
|- | |||
| HotWaterHeal || int || Hot water heal value || 温泉回復値 | |||
|- | |||
| HotWaterHealInterval || int || Recover health every N frames when in hot water || 温泉影響最浅間隔 | |||
|- | |||
| HotWaterHealStartDepth || float || Depth threshold for hot water || 温泉影響最浅閾値 | |||
|- | |||
| HotWaterHealIntervalDeep || int || Recover health every N frames when in deep hot water (-1 to disable) || 温泉影響最深間隔(-1なら使わない) | |||
|- | |||
| HotWaterHealDeepDepth || float || Depth threshold for deep hot water || 温泉影響最深閾値(-1で最深間隔は使わない) | |||
|- | |||
| HotWaterChemCrit || bool || xxx || 温泉入るとケミカルクリティカル | |||
|- | |||
| PoisonBogAffect || bool || Is affected by poison swamp terrain || 毒沼地形でダメージ有 | |||
|- | |||
| PoisonBogDamage || int || Poison damage || 毒沼ダメージ値 | |||
|- | |||
| PoisonBogDamageInterval || int || Receive poison damage every N frames || 毒沼ダメージ間隔 | |||
|- | |||
| LavaAffect || bool || Is affected by lava terrain || 溶岩地形でダメージ有 | |||
|- | |||
| LavaDamage || int || Lava damage || 溶岩ダメージ値 | |||
|- | |||
| LavaDamageInterval || int || Receive lava damage every N frames || 溶岩ダメージ間隔 | |||
|- | |||
| LavaDeepDepth || float || Depth threshold for deep lava || 深い溶岩閾値 | |||
|- | |||
| LavaDeepDamage || int || Deep lava damage || 深い溶岩ダメージ値 | |||
|- | |||
| CurseAffect || bool || Receives malice damage || 怨念ダメージ状態有効 | |||
|- | |||
| CurseDamage || int || Malice damage || 怨念ダメージ | |||
|- | |||
| CurseInterval || int || Receive malice damage every N frames (-1 to disable) || 怨念ダメージ間隔(-1で無し) | |||
|- | |||
| CurseContinuousDamage || int || xxx || 怨念継続ダメージ | |||
|- | |||
| HeavySnowColdTime || int || Freeze duration when it's snowing heavily (-1 to not freeze) || 大雪時凍るまでの時間(-1で凍らない) | |||
|} | |||
== Examples == | |||
=== Player_Link === | |||
<source lang="yaml"> | |||
!io | |||
version: 0 | |||
type: xml | |||
param_root: !list | |||
objects: {} | |||
lists: | |||
damage_param: !list | |||
objects: | |||
DamageType: !obj {Key: Basic} | |||
DamageRate: !obj | |||
Sword: 1.0 | |||
LargeSword: 1.0 | |||
Spear: 1.0 | |||
Arrow: 1.0 | |||
Bomb: 1.0 | |||
Body: 1.0 | |||
Ancient: 1.0 | |||
ShockWave: 1.0 | |||
Impulse: 1.0 | |||
GanonBeam: 1.0 | |||
ReactionTable: !obj | |||
Sword-Small: !str32 通常ダメージ | |||
Sword-Middle: !str32 中ダメージ | |||
Sword-Large: !str32 大ダメージ | |||
Sword-Huge: !str32 吹っ飛び | |||
LargeSword-Small: !str32 大ダメージ | |||
LargeSword-Middle: !str32 大ダメージ | |||
LargeSword-Large: !str32 大ダメージ | |||
LargeSword-Huge: !str32 吹っ飛び | |||
Spear-Small: !str32 通常ダメージ | |||
Spear-Middle: !str32 中ダメージ | |||
Spear-Large: !str32 大ダメージ | |||
Spear-Huge: !str32 吹っ飛び | |||
Arrow-Small: !str32 通常ダメージ | |||
Arrow-Middle: !str32 通常ダメージ | |||
Arrow-Large: !str32 大ダメージ | |||
Arrow-Huge: !str32 吹っ飛び | |||
Bomb-Small: !str32 通常ダメージ | |||
Bomb-Middle: !str32 通常ダメージ | |||
Bomb-Large: !str32 大ダメージ | |||
Bomb-Huge: !str32 吹っ飛び | |||
Body-Small: !str32 通常ダメージ | |||
Body-Middle: !str32 中ダメージ | |||
Body-Large: !str32 大ダメージ | |||
Body-Huge: !str32 吹っ飛び | |||
Ancient-Small: !str32 通常ダメージ | |||
Ancient-Middle: !str32 中ダメージ | |||
Ancient-Large: !str32 吹っ飛び | |||
Ancient-Huge: !str32 吹っ飛び | |||
ShockWave-Small: !str32 通常ダメージ | |||
ShockWave-Middle: !str32 中ダメージ | |||
ShockWave-Large: !str32 大ダメージ | |||
ShockWave-Huge: !str32 吹っ飛び | |||
Impulse-Small: !str32 無反応 | |||
Impulse-Middle: !str32 通常ダメージ | |||
Impulse-Large: !str32 大ダメージ | |||
Impulse-Huge: !str32 吹っ飛び | |||
GanonBeam-Small: !str32 吹っ飛び | |||
GanonBeam-Middle: !str32 吹っ飛び | |||
GanonBeam-Large: !str32 吹っ飛び | |||
GanonBeam-Huge: !str32 吹っ飛び | |||
Parameters: !obj | |||
Breakable: false | |||
HammerAffect: false | |||
WeakBreakerAffect: false | |||
ChemicalAttackAffect: true | |||
SpAffectRatio: 1.0 | |||
SpAffectDamage: 0 | |||
VanishAffect: false | |||
IsCriticalBlowOff: true | |||
IsAcceptAtkImpulse: true | |||
IsCommonCalcImpuleDamage: false | |||
IsHeavyBreak: false | |||
ImpulseThresholdLv0: 0.0 | |||
ImpulseDamageLv0: 0.0 | |||
ImpulseThresholdLv1: 8000.0 | |||
ImpulseDamageLv1: 4.0 | |||
ImpulseThresholdLv2: 80000.0 | |||
ImpulseDamageLv2: 8.0 | |||
ImpulseThresholdLv3: 800000.0 | |||
ImpulseDamageLv3: 12.0 | |||
ImpulseThresholdLv4: -1.0 | |||
FallDamageStartHeight: 20.0 | |||
FallDamageMin: 4 | |||
FallDamagePerMeter: 0.6 | |||
FallDamageHighStart: 50.0 | |||
FallDamageHighPerMeter: 2 | |||
FallDamageNoWaterDepth: 1.4 | |||
WeakPointBone: '' | |||
WeakPointCalcArea: 0.0 | |||
WeakPointCalcOffset: !vec3 [0.0, 0.0, 0.0] | |||
WeakPointArea: 0.0 | |||
WeakPointOffset: !vec3 [0.0, 0.0, 0.0] | |||
WeakPointRatio: 4.0 | |||
WeakPointNoUIFlag: false | |||
WeakPointBone2: '' | |||
WeakPointCalcArea2: 0.0 | |||
WeakPointCalcOffset2: !vec3 [0.0, 0.0, 0.0] | |||
WeakPointArea2: 0.0 | |||
WeakPointOffset2: !vec3 [0.0, 0.0, 0.0] | |||
WeakPointRatio2: 1.0 | |||
WeakPointNoUIFlag2: false | |||
SillentKillMultRatio: 1.0 | |||
SillentKillAddDamage: 0 | |||
IsDeadBurnout: false | |||
IsMetamorBurnout: false | |||
IsMatamorFromTg: true | |||
Burnable: true | |||
BurnDamage: 2 | |||
BurnDamage2: 4 | |||
BurnDamage3: 6 | |||
BurnDamage4: 8 | |||
BurnDamage5: 10 | |||
BurnTime: 30 | |||
BurnDamageInterval: 30 | |||
BurnContinuousDamage: 2 | |||
BurnCritical: false | |||
ProofBurnAtSmallDamage: false | |||
IsDeadIce: false | |||
IsMetamorIce: false | |||
Iceable: true | |||
IceDamage: 2 | |||
IceTime: 180 | |||
IceBreakableByAtk: true | |||
IceBreakDamageRatio: 2.0 | |||
IceCritical: false | |||
ProofIceAtSmallDamage: false | |||
IsDeadElectric: false | |||
IsMetamorElectric: false | |||
Electricable: true | |||
ElectricDamage: 12 | |||
ElectricTime: 20 | |||
ElecCancelableByAtk: true | |||
ProofElecAtSmallDamage: false | |||
WetAffect: false | |||
LightningAffect: true | |||
LightningDamage: 48 | |||
GerudoHeroAffect: true | |||
GerudoHeroDamage: 100 | |||
GerudoHeroTime: 300 | |||
GustAffect: true | |||
DrownHeight: -1.0 | |||
DrownDamage: 4 | |||
ColdWaterFrozenTime: -1 | |||
ColdWaterAffect: true | |||
ColdWaterDamage: 2 | |||
ColdWaterDamageInterval: 60 | |||
ColdWaterDamageStartDepth: 0.0 | |||
ColdWaterDamageIntervalDeep: 15 | |||
ColdWaterDamageDeepDepth: 1.4 | |||
HotWaterBoiledTime: -1 | |||
HotWaterHealAffect: true | |||
HotWaterHeal: 2 | |||
HotWaterHealInterval: 60 | |||
HotWaterHealStartDepth: 0.4 | |||
HotWaterHealIntervalDeep: -1 | |||
HotWaterHealDeepDepth: -1.0 | |||
HotWaterChemCrit: false | |||
PoisonBogAffect: true | |||
PoisonBogDamage: 2 | |||
PoisonBogDamageInterval: 15 | |||
LavaAffect: true | |||
LavaDamage: 4 | |||
LavaDamageInterval: 60 | |||
LavaDeepDepth: 0.4 | |||
LavaDeepDamage: 0 | |||
CurseAffect: true | |||
CurseDamage: 2 | |||
CurseInterval: 15 | |||
CurseContinuousDamage: 2 | |||
HeavySnowColdTime: -1 | |||
lists: {} | |||
</source> | |||
<references/> | |||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor parameter files]] | [[Category:Actor parameter files]] |
Revision as of 19:01, 18 September 2018
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
DamageParam (bdmgparam) configures how much damage an actor takes in various cases.
Enums
DamageSource
Name | Description |
---|---|
Sword | One-handed sword |
LargeSword | Two-handed sword |
Spear | Spear |
Arrow | Arrow |
Bomb | Remote bomb [check] |
Body | ? [check] |
Ancient | ? [check] |
ShockWave | ? [check] |
Impulse | Impact forces |
GanonBeam | ? [check] |
DamageSize
Name | Description |
---|---|
Small | |
Middle | |
Large | |
Huge |
DamageReaction
Name | Value | Description |
---|---|---|
即死 | 0x1e | Instant death |
吹っ飛び | 0x16 | Blow away |
大ダメージ | 0x15 | Large damage |
中ダメージ | 0x11 | Medium damage |
通常ダメージ | 0xf | Normal damage |
小ダメージ | 5 | Small damage |
無反応 | 2 | No reaction |
完全無反応 | 1 | No reaction at all |
Parameter objects
(none)
Parameter lists
damage_param
Parameter objects
DamageType
Key | Type | Description |
---|---|---|
Key | str | Damage reaction type (Basic, Tree, Tuta, Rope, Fish, Material, Npc, Ground, Golem, ReflectableBullet, Dummy) |
DamageRate
Key | Type | Description |
---|---|---|
(#DamageSource) | float | Damage multiplier for a given damage source |
ReactionTable
Key | Type | Description |
---|---|---|
(#DamageSource)-(#DamageSize) | #DamageReaction (str32) | Reaction |
Parameters
Key | Type | Description | Official description |
---|---|---|---|
Breakable | bool | xxx | 壊れるかどうか(AI無しで破壊エフェクト・消滅挙動を行う) |
HammerAffect | bool | Instant death when attacked by a weapon with the Hammer attribute | ハンマーが有効かどうか(ハンマー属性にチェックを入れた武器で攻撃されると即死する) |
WeakBreakerAffect | bool | xxx | Objを一撃破壊しない武器設定が有効か |
ChemicalAttackAffect | bool | Receives additional damage from chemical attacks (e.g. rod balls) | ケミカルAtによる追加ダメージを受けるか(Ex:ロッドの玉) |
SpAffectRatio | float | xxx | 特効ダメージ倍率(武器倍率と掛け算される) |
SpAffectDamage | int | xxx | 特効ダメージ加算値(ダメージ計算後に加算される) |
VanishAffect | bool | Is affected by ancient arrows | 消滅攻撃有効(Ex:古代の矢) |
IsCriticalBlowOff | bool | xxx | クリティカルで吹き飛ぶ |
IsAcceptAtkImpulse | bool | Receives damage from impact forces (e.g. Bokoblin stones) | 攻撃的衝撃力を受けるかどうか(Ex:ボコブリンの石) |
IsCommonCalcImpuleDamage | bool | Automatic calculation of impact damage (ImpulseDamageTable is effective only when Off) | 衝撃力ダメージを自動計算する(Offの場合のみImpulseDamageTableが有効になります) |
IsHeavyBreak | bool | xxx | 巨体属性でへし折れる |
ImpulseThresholdLv0 | float | Small impact force threshold | (Small)衝撃力ダメージ閾値 |
ImpulseDamageLv0 | float | Damage dealt by small impact forces | (Small)衝撃力ダメージ値 |
ImpulseThresholdLv1 | float | Medium impact force threshold | (Middle)衝撃力ダメージ閾値 |
ImpulseDamageLv1 | float | Damage dealt by medium impact forces | (Middle)衝撃力ダメージ値 |
ImpulseThresholdLv2 | float | Large impact force threshold | (Large)衝撃力ダメージ閾値 |
ImpulseDamageLv2 | float | Damage dealt by large impact forces | (Large)衝撃力ダメージ値 |
ImpulseThresholdLv3 | float | Huge impact force threshold | (Huge)衝撃力ダメージ閾値 |
ImpulseDamageLv3 | float | Damage dealt by huge impact forces | (Huge)衝撃力ダメージ値 |
ImpulseThresholdLv4 | float | Lethal impact force threshold | (即死)衝撃力ダメージ閾値 |
FallDamageStartHeight | float | Min height for receiving fall damage | 落下ダメージ開始高さ |
FallDamageMin | int | Minimum fall damage | 落下ダメージ最低値 |
FallDamagePerMeter | float | Fall damage/meter | 1mあたりの加算落下ダメージ量 |
FallDamageHighStart | float | Min height for receiving strong fall damage | 強落下ダメージ開始高さ(-1で無効) |
FallDamageHighPerMeter | int | Strong fall damage/meter | 強落下時1mあたりの加算落下ダメージ量 |
FallDamageNoWaterDepth | float | Min water depth for avoiding fall damage | 落下ダメージ受けない水深 |
WeakPointBone | str | Weak point bone (leave empty for the model origin to be used) | 弱手ボーン名(空白だとモデル原点) |
WeakPointCalcArea | float | Weak point calc area (0 to disable) | 弱点判定エリア(弱点不要アクターはここを0に) |
WeakPointCalcOffset | vec3 | xxx | 弱手判定エリアの指定ボーンからのオフセット(ローカル座標系) |
WeakPointArea | float | xxx | 弱点エリア |
WeakPointOffset | vec3 | xxx | 弱点エリアの指定ボーンからのオフセット(ローカル座標系) |
WeakPointRatio | float | Damage multiplier when weak point is hit | 弱点ダメージ倍率 |
WeakPointNoUIFlag | bool | Do not show explanation in UI when weak point is hit | ヒット時説明UIを出さない |
WeakPointBone2 | str | xxx | 弱手ボーン名(空白だとモデル原点) |
WeakPointCalcArea2 | float | xxx | 弱点判定エリア(弱点不要アクターはここを0に) |
WeakPointCalcOffset2 | vec3 | xxx | 弱手判定エリアの指定ボーンからのオフセット(ローカル座標系) |
WeakPointArea2 | float | xxx | 弱点エリア |
WeakPointOffset2 | vec3 | xxx | 弱点エリアの指定ボーンからのオフセット(ローカル座標系) |
WeakPointRatio2 | float | xxx | 弱点ダメージ倍率 |
WeakPointNoUIFlag2 | bool | xxx | ヒット時説明UIを出さない |
SillentKillMultRatio | float | Damage multiplier for sneak strikes | 奇襲ダメージ乗算倍率 |
SillentKillAddDamage | int | Additional damage for sneak strikes | 奇襲ダメージ加算値 |
IsDeadBurnout | bool | xxx | 燃え尽きでライフ0 |
IsMetamorBurnout | bool | Actor changes on burnout | 燃え尽きでアクタ変化 |
IsMatamorFromTg | bool | Actor changes on burnout from fire sword | 炎剣で切っても変化する |
Burnable | bool | Can be burned | 燃え状態有効 |
BurnDamage | int | Level 1 burn damage (-1 to disable) | 燃えダメージLv1(-1でダメージ受けない) |
BurnDamage2 | int | Level 2 burn damage (same as Lv1 if -1) | 燃えダメージLv2(-1でLv1と同じ) |
BurnDamage3 | int | Level 3 burn damage (same as Lv2 if -1) | 燃えダメージLv3(-1でLv2と同じ) |
BurnDamage4 | int | Level 4 burn damage (same as Lv3 if -1) | 燃えダメージLv4(-1でLv3と同じ) |
BurnDamage5 | int | Level 5 burn damage (same as Lv4 if -1) | 燃えダメージLv5(-1でLv4と同じ) |
BurnTime | int | Burn duration | 燃え時間 |
BurnDamageInterval | int | Receive burn damage every N frames when on fire (-1 to disable) | [火に接触時]燃えダメージ間隔(-1で無し) |
BurnContinuousDamage | int | Periodic burn damage value when on fire | [火に接触時]燃え継続ダメージ |
BurnCritical | bool | xxx | 火異常がクリティカル扱いか |
ProofBurnAtSmallDamage | bool | xxx | 火弾無効時小ダメージアクションをとるか |
IsDeadIce | bool | xxx | 凍結でライフ0 |
IsMetamorIce | bool | Actor changes when frozen | 凍結でアクタ変化 |
Iceable | bool | Can be frozen | 凍結状態有効 |
IceDamage | int | Freeze damage | 凍結ダメージ |
IceTime | int | Freeze duration (in frames) | 凍結時間(f) |
IceBreakableByAtk | bool | Can be unfrozen by attacks | 凍結時攻撃で割れるか |
IceBreakDamageRatio | float | Damage multiplier when unfrozen by attack | 凍結破壊ダメージ倍率 |
IceCritical | bool | xxx | 凍結異常がクリティカル扱いか(濡れたら死ぬようになります) |
ProofIceAtSmallDamage | bool | xxx | 冷凍弾無効時小ダメージアクションをとるか |
IsDeadElectric | bool | xxx | 帯電でライフ0 |
IsMetamorElectric | bool | Actor changes when shocked | 帯電でアクタ変化 |
Electricable | bool | Can be shocked | 痺れ状態有効 |
ElectricDamage | int | Shock damage | 痺れダメージ |
ElectricTime | int | Shock effect duration (in frames) | 痺れ時間(f) |
ElecCancelableByAtk | bool | Whether shock effect is cancelled by attacks | 痺れ時攻撃でキャンセルされるか |
ProofElecAtSmallDamage | bool | xxx | 電気弾無効時小ダメージアクションをとるか |
WetAffect | bool | Can become wet | 濡れ有効 |
LightningAffect | bool | Is affected by lightning | 落雷有効 |
LightningDamage | int | Lightning damage | 落雷ダメージ |
GerudoHeroAffect | bool | Is affected by Urbosa's Fury | 英傑加護(雷)有効 |
GerudoHeroDamage | int | Urbosa's Fury damage | 英傑加護(雷)ダメージ |
GerudoHeroTime | int | Urbosa's Fury shock effect duration (blow off when 0) | 英傑加護(雷)痺れ時間(0だと吹っ飛び) |
GustAffect | bool | Is affected by gusts of wind | 突風有効 |
DrownHeight | float | Water depth before drowning (-1 to disable) | 溺れる水深(-1で溺れない) |
DrownDamage | int | Drown damage (0 for special cases) | 溺れた瞬間に食らうダメージ(特殊な場合を除き0でいい) |
ColdWaterFrozenTime | int | xxx | 冷たい水地形で凍結する時間 |
ColdWaterAffect | bool | Is affected by freezing water | 冷たい水地形でダメージ有 |
ColdWaterDamage | int | Damage when in freezing water | 冷たい水ダメージ値 |
ColdWaterDamageInterval | int | Receive damage every N frames when in freezing water | 冷たい水ダメージ最浅間隔 |
ColdWaterDamageStartDepth | float | Depth threshold for freezing water | 冷たい水ダメージ最浅閾値 |
ColdWaterDamageIntervalDeep | int | Receive damage every N frames when in deep freezing water (-1 to disable) | 冷たい水ダメージ最深間隔(-1なら使わない) |
ColdWaterDamageDeepDepth | float | Depth threshold for deep freezing water (-1 to disable) | 冷たい水ダメージ最深閾値(-1で最深間隔は使わない) |
HotWaterBoiledTime | int | Time in frames to boil (-1 to disable, if enabled please disable the below settings) | 熱湯地形で茹であがる時間(-1で無効,有効にする場合は以下は無効設定にして下さい) |
HotWaterHealAffect | bool | Heals when in hot water | 温泉地形で影響有 |
HotWaterHeal | int | Hot water heal value | 温泉回復値 |
HotWaterHealInterval | int | Recover health every N frames when in hot water | 温泉影響最浅間隔 |
HotWaterHealStartDepth | float | Depth threshold for hot water | 温泉影響最浅閾値 |
HotWaterHealIntervalDeep | int | Recover health every N frames when in deep hot water (-1 to disable) | 温泉影響最深間隔(-1なら使わない) |
HotWaterHealDeepDepth | float | Depth threshold for deep hot water | 温泉影響最深閾値(-1で最深間隔は使わない) |
HotWaterChemCrit | bool | xxx | 温泉入るとケミカルクリティカル |
PoisonBogAffect | bool | Is affected by poison swamp terrain | 毒沼地形でダメージ有 |
PoisonBogDamage | int | Poison damage | 毒沼ダメージ値 |
PoisonBogDamageInterval | int | Receive poison damage every N frames | 毒沼ダメージ間隔 |
LavaAffect | bool | Is affected by lava terrain | 溶岩地形でダメージ有 |
LavaDamage | int | Lava damage | 溶岩ダメージ値 |
LavaDamageInterval | int | Receive lava damage every N frames | 溶岩ダメージ間隔 |
LavaDeepDepth | float | Depth threshold for deep lava | 深い溶岩閾値 |
LavaDeepDamage | int | Deep lava damage | 深い溶岩ダメージ値 |
CurseAffect | bool | Receives malice damage | 怨念ダメージ状態有効 |
CurseDamage | int | Malice damage | 怨念ダメージ |
CurseInterval | int | Receive malice damage every N frames (-1 to disable) | 怨念ダメージ間隔(-1で無し) |
CurseContinuousDamage | int | xxx | 怨念継続ダメージ |
HeavySnowColdTime | int | Freeze duration when it's snowing heavily (-1 to not freeze) | 大雪時凍るまでの時間(-1で凍らない) |
Examples
Player_Link
!io
version: 0
type: xml
param_root: !list
objects: {}
lists:
damage_param: !list
objects:
DamageType: !obj {Key: Basic}
DamageRate: !obj
Sword: 1.0
LargeSword: 1.0
Spear: 1.0
Arrow: 1.0
Bomb: 1.0
Body: 1.0
Ancient: 1.0
ShockWave: 1.0
Impulse: 1.0
GanonBeam: 1.0
ReactionTable: !obj
Sword-Small: !str32 通常ダメージ
Sword-Middle: !str32 中ダメージ
Sword-Large: !str32 大ダメージ
Sword-Huge: !str32 吹っ飛び
LargeSword-Small: !str32 大ダメージ
LargeSword-Middle: !str32 大ダメージ
LargeSword-Large: !str32 大ダメージ
LargeSword-Huge: !str32 吹っ飛び
Spear-Small: !str32 通常ダメージ
Spear-Middle: !str32 中ダメージ
Spear-Large: !str32 大ダメージ
Spear-Huge: !str32 吹っ飛び
Arrow-Small: !str32 通常ダメージ
Arrow-Middle: !str32 通常ダメージ
Arrow-Large: !str32 大ダメージ
Arrow-Huge: !str32 吹っ飛び
Bomb-Small: !str32 通常ダメージ
Bomb-Middle: !str32 通常ダメージ
Bomb-Large: !str32 大ダメージ
Bomb-Huge: !str32 吹っ飛び
Body-Small: !str32 通常ダメージ
Body-Middle: !str32 中ダメージ
Body-Large: !str32 大ダメージ
Body-Huge: !str32 吹っ飛び
Ancient-Small: !str32 通常ダメージ
Ancient-Middle: !str32 中ダメージ
Ancient-Large: !str32 吹っ飛び
Ancient-Huge: !str32 吹っ飛び
ShockWave-Small: !str32 通常ダメージ
ShockWave-Middle: !str32 中ダメージ
ShockWave-Large: !str32 大ダメージ
ShockWave-Huge: !str32 吹っ飛び
Impulse-Small: !str32 無反応
Impulse-Middle: !str32 通常ダメージ
Impulse-Large: !str32 大ダメージ
Impulse-Huge: !str32 吹っ飛び
GanonBeam-Small: !str32 吹っ飛び
GanonBeam-Middle: !str32 吹っ飛び
GanonBeam-Large: !str32 吹っ飛び
GanonBeam-Huge: !str32 吹っ飛び
Parameters: !obj
Breakable: false
HammerAffect: false
WeakBreakerAffect: false
ChemicalAttackAffect: true
SpAffectRatio: 1.0
SpAffectDamage: 0
VanishAffect: false
IsCriticalBlowOff: true
IsAcceptAtkImpulse: true
IsCommonCalcImpuleDamage: false
IsHeavyBreak: false
ImpulseThresholdLv0: 0.0
ImpulseDamageLv0: 0.0
ImpulseThresholdLv1: 8000.0
ImpulseDamageLv1: 4.0
ImpulseThresholdLv2: 80000.0
ImpulseDamageLv2: 8.0
ImpulseThresholdLv3: 800000.0
ImpulseDamageLv3: 12.0
ImpulseThresholdLv4: -1.0
FallDamageStartHeight: 20.0
FallDamageMin: 4
FallDamagePerMeter: 0.6
FallDamageHighStart: 50.0
FallDamageHighPerMeter: 2
FallDamageNoWaterDepth: 1.4
WeakPointBone: ''
WeakPointCalcArea: 0.0
WeakPointCalcOffset: !vec3 [0.0, 0.0, 0.0]
WeakPointArea: 0.0
WeakPointOffset: !vec3 [0.0, 0.0, 0.0]
WeakPointRatio: 4.0
WeakPointNoUIFlag: false
WeakPointBone2: ''
WeakPointCalcArea2: 0.0
WeakPointCalcOffset2: !vec3 [0.0, 0.0, 0.0]
WeakPointArea2: 0.0
WeakPointOffset2: !vec3 [0.0, 0.0, 0.0]
WeakPointRatio2: 1.0
WeakPointNoUIFlag2: false
SillentKillMultRatio: 1.0
SillentKillAddDamage: 0
IsDeadBurnout: false
IsMetamorBurnout: false
IsMatamorFromTg: true
Burnable: true
BurnDamage: 2
BurnDamage2: 4
BurnDamage3: 6
BurnDamage4: 8
BurnDamage5: 10
BurnTime: 30
BurnDamageInterval: 30
BurnContinuousDamage: 2
BurnCritical: false
ProofBurnAtSmallDamage: false
IsDeadIce: false
IsMetamorIce: false
Iceable: true
IceDamage: 2
IceTime: 180
IceBreakableByAtk: true
IceBreakDamageRatio: 2.0
IceCritical: false
ProofIceAtSmallDamage: false
IsDeadElectric: false
IsMetamorElectric: false
Electricable: true
ElectricDamage: 12
ElectricTime: 20
ElecCancelableByAtk: true
ProofElecAtSmallDamage: false
WetAffect: false
LightningAffect: true
LightningDamage: 48
GerudoHeroAffect: true
GerudoHeroDamage: 100
GerudoHeroTime: 300
GustAffect: true
DrownHeight: -1.0
DrownDamage: 4
ColdWaterFrozenTime: -1
ColdWaterAffect: true
ColdWaterDamage: 2
ColdWaterDamageInterval: 60
ColdWaterDamageStartDepth: 0.0
ColdWaterDamageIntervalDeep: 15
ColdWaterDamageDeepDepth: 1.4
HotWaterBoiledTime: -1
HotWaterHealAffect: true
HotWaterHeal: 2
HotWaterHealInterval: 60
HotWaterHealStartDepth: 0.4
HotWaterHealIntervalDeep: -1
HotWaterHealDeepDepth: -1.0
HotWaterChemCrit: false
PoisonBogAffect: true
PoisonBogDamage: 2
PoisonBogDamageInterval: 15
LavaAffect: true
LavaDamage: 4
LavaDamageInterval: 60
LavaDeepDepth: 0.4
LavaDeepDamage: 0
CurseAffect: true
CurseDamage: 2
CurseInterval: 15
CurseContinuousDamage: 2
HeavySnowColdTime: -1
lists: {}