Yaz0: Difference between revisions
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== Structure == | == Structure == | ||
The structure is documented on the [[mk8:YAZ0 (File Format)|MK8 wiki]]. | The structure is documented on the [[mk8:YAZ0 (File Format)|MK8 wiki]]. | ||
== Usage in ''Breath of the Wild'' == | |||
Yaz0 is the only compression algorithm that is used in the game. Many resources, such as [[bactorpack]]s and [[BYML]]s are compressed. However, content files that are inside of archives that have already been compressed (such as [[ActorParam]] files) are typically uncompressed. | |||
== Tools == | == Tools == |