DamageReactionTable.bxml: Difference between revisions
add copy of file contents
imported>Leoetlino mNo edit summary |
imported>Leoetlino (add copy of file contents) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{Resloc|path=DamageParam/DamageReactionTable.bxml|locations=[[Bootup.pack]]}} | |||
<onlyinclude>{{Resloc|path=DamageParam/DamageReactionTable.bxml|locations=[[Bootup.pack]]}}</onlyinclude> | '''DamageReactionTable''' contains settings for all damage reaction types.</onlyinclude> | ||
{{Parameter archive infobox|param_type=bxml|version=0|type=xml}} | |||
== Enums == | |||
=== DamageReactionType === | |||
{|class="wikitable" | |||
! Name !! Description | |||
|- | |||
| Basic || Link and most other actors | |||
|- | |||
| Tree || Trees | |||
|- | |||
| Tuta || ? {{check}} | |||
|- | |||
| Rope || Ropes | |||
|- | |||
| Fish || Fishes | |||
|- | |||
| Material || Items (e.g. apples) | |||
|- | |||
| Npc || NPCs and actors that can't take damage (e.g. Cuccos) | |||
|- | |||
| Ground || Ground | |||
|- | |||
| Golem || Stone Taluses? {{check}} | |||
|- | |||
| ReflectableBullet || ? {{check}} | |||
|- | |||
| Dummy || Dummy | |||
|} | |||
=== DamageType === | |||
{|class="wikitable" | |||
! Name !! Description | |||
|- | |||
| Edge || Sharp weapons such as the Woodcutter's Axe | |||
|- | |||
| Blunt || Blunt weapons such as the Savage Lynel Crusher | |||
|- | |||
| Arrow || Arrows | |||
|} | |||
{{Parameter | == Parameter objects == | ||
(none) | |||
== Parameter lists == | |||
=== {{placeholder AAMP param name|name=([[#DamageReactionType]]) }} === | |||
==== Parameter objects ==== | |||
===== {{placeholder AAMP param name|name=([[#DamageType]]) }} ===== | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| Damage || bool || Take damage | |||
|- | |||
| Effect || bool || Show damage effect (red if damaged, blue otherwise) | |||
|- | |||
| Vibrate || bool || Rumble | |||
|- | |||
| SoundEffect || bool || Play damage sound effect | |||
|- | |||
| EquipDamage || bool || Equipment receives damage? {{check}} | |||
|- | |||
| InvincibleDodge || bool || ? {{check}} | |||
|} | |||
== Values == | |||
<source lang="yaml"> | |||
!io | |||
version: 0 | |||
type: xml | |||
param_root: !list | |||
objects: {} | |||
lists: | |||
Basic: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
lists: {} | |||
Tree: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Tuta: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Rope: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Fish: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Material: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Npc: !list | |||
objects: | |||
Edge: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
Blunt: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
Arrow: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
lists: {} | |||
Ground: !list | |||
objects: | |||
Edge: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
lists: {} | |||
Golem: !list | |||
objects: | |||
Edge: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: true | |||
Effect: true | |||
Vibrate: true | |||
SoundEffect: true | |||
EquipDamage: true | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: true | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
lists: {} | |||
ReflectableBullet: !list | |||
objects: | |||
Edge: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Blunt: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
Arrow: !obj | |||
Damage: false | |||
Effect: true | |||
Vibrate: false | |||
SoundEffect: true | |||
EquipDamage: false | |||
InvincibleDodge: false | |||
lists: {} | |||
Dummy: !list | |||
objects: | |||
Edge: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
Blunt: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
Arrow: !obj | |||
Damage: false | |||
Effect: false | |||
Vibrate: false | |||
SoundEffect: false | |||
EquipDamage: false | |||
InvincibleDodge: true | |||
lists: {} | |||
</source> | |||
[[Category:Content (BotW)]] |