DamageReactionTable.bxml: Difference between revisions

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<onlyinclude>{{Resloc|path=DamageParam/DamageReactionTable.bxml|locations=[[Bootup.pack]]}}
<onlyinclude>{{Resloc|path=DamageParam/DamageReactionTable.bxml|locations=[[Bootup.pack]]}}</onlyinclude>
'''DamageReactionTable''' contains settings for all damage reaction types.</onlyinclude>
{{Parameter archive infobox|param_type=bxml|version=0|type=xml}}


{{Parameter archive infobox|param_type=bxml|version=0|type=xml}}
== Enums ==
=== DamageReactionType ===
{|class="wikitable"
! Name !! Description
|-
| Basic || Link and most other actors
|-
| Tree || Trees
|-
| Tuta || ? {{check}}
|-
| Rope || Ropes
|-
| Fish || Fishes
|-
| Material || Items (e.g. apples)
|-
| Npc || NPCs and actors that can't take damage (e.g. Cuccos)
|-
| Ground || Ground
|-
| Golem || Stone Taluses? {{check}}
|-
| ReflectableBullet || ? {{check}}
|-
| Dummy || Dummy
|}
 
=== DamageType ===
{|class="wikitable"
! Name !! Description
|-
| Edge || Sharp weapons such as the Woodcutter's Axe
|-
| Blunt || Blunt weapons such as the Savage Lynel Crusher
|-
| Arrow || Arrows
|}
 
== Parameter objects ==
(none)
 
== Parameter lists ==
=== {{placeholder AAMP param name|name=([[#DamageReactionType]]) }} ===
==== Parameter objects ====
===== {{placeholder AAMP param name|name=([[#DamageType]]) }} =====
{|class="wikitable"
! Key !! Type !! Description
|-
| Damage || bool || Take damage
|-
| Effect || bool || Show damage effect (red if damaged, blue otherwise)
|-
| Vibrate || bool || Rumble
|-
| SoundEffect || bool || Play damage sound effect
|-
| EquipDamage || bool || Equipment receives damage? {{check}}
|-
| InvincibleDodge || bool || ? {{check}}
|}
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