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Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch. | Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch. | ||
To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC]] archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name. | To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC]] archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name. | ||
== | == Directories == | ||
{{ | {{content section|target=Content/Actor|text=Actor}} | ||
{{content section|target=Content/AnimationDrivenSpeed|text=AnimationDrivenSpeed}} | |||
{{content section|target=Content/Awareness|text=Awareness}} | |||
{{content section|target=Content/Camera|text=Camera}} | |||
{{content section|target=Content/Chemical|text=Chemical}} | |||
{{content section|target=Content/Cooking|text=Cooking}} | |||
{{content section|target=Content/DamageParam|text=DamageParam}} | |||
{{content section|target=Content/Demo|text=Demo}} | |||
{{content section|target=Content/Ecosystem|text=Ecosystem}} | |||
{{content section|target=Content/Effect|text=Effect}} | |||
{{content section|target=Content/ELink2|text=ELink2}} | |||
{{content section|target=Content/Env|text=Env}} | |||
{{content section|target=Content/Event|text=Event}} | |||
{{content section|target=Content/EventFlow|text=EventFlow}} | |||
{{content section|target=Content/Font|text=Font}} | |||
{{content section|target=Content/Game|text=Game}} | |||
{{content section|target=Content/GameData|text=GameData}} | |||
{{content section|target=Content/Layout|text=Layout}} | |||
{{content section|target=Content/Local|text=Local}} | |||
{{content section|target=Content/Map|text=Map}} | |||
{{ | {{content section|target=Content/Message|text=Message}} | ||
{{content section|target=Content/Mii|text=Mii}} | |||
{{content section|target=Content/Model|text=Model}} | |||
{{ | {{content section|target=Content/Movie|text=Movie}} | ||
{{content section|target=Content/NavMesh|text=NavMesh}} | |||
{{content section|target=Content/Pack|text=Pack}} | |||
{{ | {{content section|target=Content/Physics|text=Physics}} | ||
{{content section|target=Content/Quest|text=Quest}} | |||
{{content section|target=Content/Shader|text=Shader}} | |||
{{ | {{content section|target=Content/SLink2|text=SLink2}} | ||
{{content section|target=Content/Sound|text=Sound}} | |||
{{content section|target=Content/System|text=System}} | |||
{{ | {{content section|target=Content/Terrain|text=Terrain}} | ||
{{content section|target=Content/Tips|text=Tips}} | |||
{{content section|target=Content/UI|text=UI}} | |||
{{ | {{content section|target=Content/Voice|text=Voice}} | ||
{{content section|target=Content/WorldMgr|text=WorldMgr}} | |||
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[[Category:Content (BotW)]] | [[Category:Content (BotW)]] |
Latest revision as of 22:18, 1 April 2019
Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
Directories
Actor
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, actor packs, event packs, and dungeon packs.
Its canonical resource path is "Actor".
In the add-on content, it is found in dungeon packs.
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
AnimationDrivenSpeed
This directory is found in TitleBG.pack.
Its canonical resource path is "AnimationDrivenSpeed".
AnimationDrivenSpeed contains configuration files for animation speeds for NPCs and animals.
Awareness
This directory is found in Bootup.pack.
Its canonical resource path is "Awareness".
Awareness contains configuration files for the awareness system.
Camera
This directory is found in TitleBG.pack and event packs.
Its canonical resource path is "Camera".
Camera contains camera animation files for in-game demos (cutscenes).
Chemical
This directory is found in Bootup.pack.
Its canonical resource path is "Chemical".
Chemical contains the configuration file for the chemical system.
Cooking
This directory is found in Bootup.pack.
Its canonical resource path is "Cooking".
Cooking contains the configuration file for the cooking system.
DamageParam
This directory is found in Bootup.pack.
Its canonical resource path is "DamageParam".
Contains DamageReactionTable.bxml. Related to, but not to be confused with bdmgparam.
Demo
This directory is found in TitleBG.pack and event packs.
Its canonical resource path is "Demo".
Demo contains configuration files for in-game demos (cutscenes).
Ecosystem
This directory is found in Bootup.pack.
Its canonical resource path is "Ecosystem".
Ecosystem contains configuration files for game areas and for the Placement and AutoPlacement systems (which statically or dynamically spawn actors).
Effect
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack and event packs.
Its canonical resource path is "Effect".
ELink2
This directory is found in Bootup.pack.
Its canonical resource path is "ELink2".
Contains the EffectLink effect database.
Env
This directory is found in Bootup.pack.
Its canonical resource path is "Env".
Contains Env.sgenvb.
Event
This directory is found in the unpacked content files, Bootup.pack and TitleBG.pack.
Its canonical resource path is "Event".
Event contains event packs, information about events and configuration files for the event manager.
EventFlow
This directory is found in Bootup.pack, TitleBG.pack and event packs.
Its canonical resource path is "EventFlow".
EventFlow contains event flow files: event flowcharts (bfevfl) and timelines (bfevtm).
Font
This directory is found in the unpacked content files.
Its canonical resource path is "Font".
Game
This directory is found in the unpacked content files.
Its canonical resource path is "Game".
GameData
This directory is found in Bootup.pack.
Its canonical resource path is "GameData".
GameData contains configuration files for GameDataMgr and SaveMgr.
Layout
This directory is found in the unpacked content files, Title.pack and Bootup.pack.
Its canonical resource path is "Layout".
Layout contains UI layout archive files. These are used to store UI files (layouts, animations and images). Their file extension is blarc
.
Local
This directory is found in in the unpacked content files (Wii U version only).
Its canonical resource path is "Local".
Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
Map
This directory is found in the unpacked content files, Bootup.pack and TitleBG.pack.
Its canonical resource path is "Map/".
If the DLC is installed, this directory can be found in the unpacked content files, AocMainField.pack, dungeon packs, and shrine packs in the add-on content directory. Its canonical path is "Aoc/0010/Map/".
The Map directory contains files that define the game's overworld and dungeon layout.
Message
This directory is found in region and language-specific bootup packs (e.g. Bootup_USen.pack).
Its canonical resource path is "Message".
Mii
This directory is found in Bootup.pack.
Its canonical resource path is "Mii".
Model
This directory is found in the unpacked content files, TitleBG.pack and event packs.
Its canonical resource path is "Model".
In the add-on content, it is found in dungeon packs (see Content/Pack).
Movie
This directory is found in the unpacked content files.
Its canonical resource path is "Movie".
In the add-on content, it is found in _.
The Movie directory contains video files for prerendered cutscenes or demos.
This directory is found in the unpacked content files.
Its canonical resource path is "NavMesh".
Pack
This directory is found in the unpacked content files.
Its canonical resource path is "Pack".
In the add-on content, it is found in _.
Pack contains SARC archives with the .pack extension. Essential packs like TitleBG and Bootup are stored there.
Physics
Physics contains configuration files and Havok binary packfiles for the Havok physics engine.
Quest
This directory is found in TitleBG.pack.
Its canonical resource path is "Quest".
Quest contains the configuration file (QuestProduct.bquestpack) for the quest manager.
Shader
This directory is found in Bootup_Graphics.pack.
Its canonical resource path is "Shader".
SLink2
This directory is found in Bootup.pack.
Its canonical resource path is "SLink2".
Contains the SoundLink sound database.
Sound
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack and event packs.
Its canonical resource path is "Sound".
In the add-on content, it is found in _.
System
Terrain
Tips
This directory is found in Bootup.pack.
Its canonical resource path is "Tips".
UI
This directory is found in the unpacked content files and Bootup.pack.
Its canonical resource path is "UI".
UI mostly contains images (memory and compendium pictures, item images, map tiles) and UI map information.
Voice
This directory is found in the unpacked content files.
Its canonical resource path is "Voice".
In the add-on content, it is found in _.
WorldMgr
This directory is found in TitleBG.pack.
Its canonical resource path is "WorldMgr".
Contains the file normal.bwinfo which is used to configure the world's lighting and climates.