Content: Difference between revisions
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=== [[Content/Actor|Actor]] === | === [[Content/Actor|Actor]] === | ||
{{Resloc|type=directory|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], various [[bactorpack]] archives, and various dungeon packs (see [[Content/Pack]]) | {{Resloc|type=directory|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], various [[bactorpack]] archives, and various dungeon packs (see [[Content/Pack]])|aoc_locations=various dungeon packs (see [[Content/Pack]])|path=Actor}}The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). | ||
In the base content version, it contains [[ActorInfo.product.sbyml]], which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors). | In the base content version, it contains [[ActorInfo.product.sbyml]], which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors). | ||
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=== Game === | === Game === | ||
{{Resloc|type=directory|path=Game}}{{ | {{Resloc|type=directory|path=Game}} | ||
==== AocField ==== | |||
{{ReslocAoc|type=directory|path=Game/AocField}} | |||
=== GameData === | === GameData === | ||
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=== [[Content/Map|Map]] === | === [[Content/Map|Map]] === | ||
{{Resloc|type=directory|locations=the unpacked content files, [[Bootup.pack]], and [[TitleBG.pack]] | {{Resloc|type=directory|locations=the unpacked content files, [[Bootup.pack]], and [[TitleBG.pack]]|aoc_locations=the unpacked content files, [[AocMainField.pack]], and various dungeon packs (see [[Content/Pack]])|path=Map}} | ||
=== Message === | === Message === | ||
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=== Model === | === Model === | ||
{{Resloc|type=directory|locations=the unpacked content files, [[TitleBG.pack]], and various [[beventpack]] archives | {{Resloc|type=directory|locations=the unpacked content files, [[TitleBG.pack]], and various [[beventpack]] archives|aoc_locations=various dungeon packs (see [[Content/Pack]])|path=Model}} | ||
=== Movie === | === Movie === | ||
{{Resloc|type=directory|path=Movie|aoc_locations=_}} | |||
=== NavMesh === | === NavMesh === | ||
{{Resloc|type=directory|path=NavMesh|aoc_locations=the unpacked content files, and various dungeon packs (see [[Content/Pack]])}} | |||
=== Pack === | === Pack === | ||
{{Resloc|type=directory|path=Pack|aoc_locations=_}} | |||
=== Physics === | === Physics === | ||
{{Resloc|type=directory|path=Physics|locations=the unpacked content files, [[Bootup.pack]], and various [[bactorpack]] archives | {{Resloc|type=directory|path=Physics|locations=the unpacked content files, [[Bootup.pack]], and various [[bactorpack]] archives|aoc_locations=the unpacked content files, and various dungeon packs (see [[Content/Pack]])}} | ||
=== Quest === | === Quest === | ||
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=== Sound === | === Sound === | ||
{{Resloc|type=directory|path=Sound|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[beventpack]] archives. | {{Resloc|type=directory|path=Sound|locations=the unpacked content files, [[Bootup.pack]], [[TitleBG.pack]], and various [[beventpack]] archives.|aoc_locations=_}} | ||
=== System === | === System === | ||
{{Resloc|type=directory|path=System|locations=the unpacked content files and [[Bootup.pack]]}}{{ | {{Resloc|type=directory|path=System|locations=the unpacked content files and [[Bootup.pack]]}} | ||
==== AocVersion.txt ==== | |||
{{ReslocAoc|path=System/AocVersion.txt}} | |||
AocVersion.txt is a plain text file that contains the add-on content version in the following format: "X.Y" where X and Y are two positive integers. | |||
It is parsed by [[aocManager]] into a version number (0xXXYY). | |||
=== Terrain === | === Terrain === | ||
{{Resloc|type=directory|path=Terrain|locations=the unpacked content files and [[TitleBG.pack]]}}{{ | {{Resloc|type=directory|path=Terrain|locations=the unpacked content files and [[TitleBG.pack]]}} | ||
==== A/AocField ==== | |||
{{ReslocAoc|type=directory|path=Terrain/A/AocField}} | |||
=== Tips === | === Tips === | ||
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=== UI === | === UI === | ||
{{Resloc|type=directory|locations=the unpacked content files and [[Bootup.pack]]|path=UI}}{{ | {{Resloc|type=directory|locations=the unpacked content files and [[Bootup.pack]]|path=UI}} | ||
==== StaffRollDLC ==== | |||
{{ReslocAoc|type=directory|path=UI/StaffRollDLC}} | |||
=== Voice === | === Voice === | ||
{{Resloc|type=directory|path=Voice|aoc_locations=_}} | |||
=== WorldMgr === | === WorldMgr === |
Revision as of 22:13, 8 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
Directories
Actor
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, various bactorpack archives, and various dungeon packs (see Content/Pack).
Its canonical resource path is "Actor".
In the add-on content, it is found in various dungeon packs (see Content/Pack).
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
In the base content version, it contains ActorInfo.product.sbyml, which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors).
In the base content, Bootup.pack and TitleBG.pack versions, it contains the Pack folder, which contains the bactorpack archives defininng each individual actor.
In the Bootup.pack version, it includes Dummy files which serve as templates for the various AAMP actor parameter files. It also includes configuration files for the actor and AI system:
- ActorTemplate
- AIDef/AIDef_Game.product.byml
- ASSetting.bassetting
- Effect/EffectInfo.byml
- ResidentActors.byml
- Sound/SoundInfo.byml
- XLink/XLinkInfo.byml
AnimationDrivenSpeed
This directory is found in TitleBG.pack and various beventpack archives.
Its canonical resource path is "AnimationDrivenSpeed".
Awareness
This directory is found in Bootup.pack.
Its canonical resource path is "Awareness".
Camera
This directory is found in TitleBG.pack and various beventpack archives..
Its canonical resource path is "Camera".
Chemical
This directory is found in Bootup.pack.
Its canonical resource path is "Chemical".
Cooking
This directory is found in Bootup.pack.
Its canonical resource path is "Cooking".
DamageParam
This directory is found in Bootup.pack.
Its canonical resource path is "DamageParam".
Demo
This directory is found in TitleBG.pack and various beventpack archives.
Its canonical resource path is "Demo".
Ecosystem
This directory is found in Bootup.pack.
Its canonical resource path is "Ecosystem".
Effect
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, and various beventpack archives..
Its canonical resource path is "Effect".
ELink2
This directory is found in Bootup.pack.
Its canonical resource path is "ELink2".
Env
This directory is found in Bootup.pack.
Its canonical resource path is "Env".
Event
This directory is found in the unpacked content files, Bootup.pack, and TitleBG.pack.
Its canonical resource path is "Event".
EventFlow
This directory is found in Bootup.pack and various beventpack archives.
Its canonical resource path is "EventFlow".
Font
This directory is found in the unpacked content files.
Its canonical resource path is "Font".
Game
This directory is found in the unpacked content files.
Its canonical resource path is "Game".
AocField
If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/Game/AocField".
GameData
This directory is found in Bootup.pack.
Its canonical resource path is "GameData".
Layout
This directory is found in the unpacked content files and Bootup.pack.
Its canonical resource path is "Layout".
Local
This directory is found in the unpacked content files.
Its canonical resource path is "Local".
Map
This directory is found in the unpacked content files, Bootup.pack, and TitleBG.pack.
Its canonical resource path is "Map".
In the add-on content, it is found in the unpacked content files, AocMainField.pack, and various dungeon packs (see Content/Pack).
Message
This directory is found in region and language-specific bootup packs (e.g. Bootup_USen.pack).
Its canonical resource path is "Message".
Mii
This directory is found in Bootup.pack.
Its canonical resource path is "Mii".
Model
This directory is found in the unpacked content files, TitleBG.pack, and various beventpack archives.
Its canonical resource path is "Model".
In the add-on content, it is found in various dungeon packs (see Content/Pack).
Movie
This directory is found in the unpacked content files.
Its canonical resource path is "Movie".
In the add-on content, it is found in _.
This directory is found in the unpacked content files.
Its canonical resource path is "NavMesh".
In the add-on content, it is found in the unpacked content files, and various dungeon packs (see Content/Pack).
Pack
This directory is found in the unpacked content files.
Its canonical resource path is "Pack".
In the add-on content, it is found in _.
Physics
This directory is found in the unpacked content files, Bootup.pack, and various bactorpack archives.
Its canonical resource path is "Physics".
In the add-on content, it is found in the unpacked content files, and various dungeon packs (see Content/Pack).
Quest
This directory is found in TitleBG.pack.
Its canonical resource path is "Quest".
Shader
This directory is found in Bootup_Graphics.pack.
Its canonical resource path is "Shader".
SLink2
This directory is found in Bootup.pack.
Its canonical resource path is "SLink2".
Sound
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, and various beventpack archives..
Its canonical resource path is "Sound".
In the add-on content, it is found in _.
System
This directory is found in the unpacked content files and Bootup.pack.
Its canonical resource path is "System".
AocVersion.txt
If the DLC is installed, this resource can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/System/AocVersion.txt".
AocVersion.txt is a plain text file that contains the add-on content version in the following format: "X.Y" where X and Y are two positive integers.
It is parsed by aocManager into a version number (0xXXYY).
Terrain
This directory is found in the unpacked content files and TitleBG.pack.
Its canonical resource path is "Terrain".
A/AocField
If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/Terrain/A/AocField".
Tips
This directory is found in Bootup.pack.
Its canonical resource path is "Tips".
UI
This directory is found in the unpacked content files and Bootup.pack.
Its canonical resource path is "UI".
StaffRollDLC
If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/UI/StaffRollDLC".
Voice
This directory is found in the unpacked content files.
Its canonical resource path is "Voice".
In the add-on content, it is found in _.
WorldMgr
This directory is found in TitleBG.pack.
Its canonical resource path is "WorldMgr".
Contains the file normal.bwinfo, which contains settings for the world's lighting and climates.