Resource system: Difference between revisions

imported>Leoetlino
(Created page with "In ''Breath of the Wild'', the '''resource system''' is a subsystem that is responsible for managing resources, i.e. content files. It is implemented by ResourceMgrTask, [...")
 
imported>Leoetlino
Line 46: Line 46:
If no file device is explicitly set, the resource system will use the default file device (romfs on Switch or content directory on Wii U).
If no file device is explicitly set, the resource system will use the default file device (romfs on Switch or content directory on Wii U).


If the file device is set to the AoC file device, <code>Aoc/0010</code> will be prepended to the [[canonical resource path]]. This is done to avoid conflicts between the base and AoC versions of a resource. '''Warning:''' the AoC file device is not always set when loading resources from AoC archives. This is the case for the model and [[ActorParam]] code. Conversely, the AoC device is sometimes set even when it is unnecessary.
If the file device is set to the AoC file device, <code>Aoc/0010/</code> will be prepended to the [[canonical resource path]]. This is done to avoid conflicts between the base and AoC versions of a resource. '''Warning:''' the AoC file device is not always set when loading resources from AoC archives. This is the case for the model and [[ActorParam]] code. Conversely, the AoC device is sometimes set even when it is unnecessary.
 
==== AoC with the Aoc/0010 prefix ====
{{Empty section}}


== Memory allocation ==
== Memory allocation ==
Anonymous user