Canonical resource path: Difference between revisions
no edit summary
imported>Leoetlino (mention AoC) |
imported>Leoetlino No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
''Breath of the Wild'' uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path. | ''Breath of the Wild'' uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path. | ||
== List of resources and associated canonical paths == | |||
* Switch: https://github.com/leoetlino/botw-re-notes/blob/master/game_files/switch_rstb_150.csv | |||
* Wii U: https://github.com/leoetlino/botw-re-notes/blob/master/game_files/wiiu_rstb_150.csv | |||
== Special cases == | == Special cases == | ||
{{Link to article|link= | {{Link to article|link=Resource system#Special_cases}} | ||
If the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to all nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path. | If the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to all nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path. | ||