Canonical resource path: Difference between revisions

mention AoC
imported>Leoetlino
("nested SARCs" -> "all nested SARCs" (example: bactorpacks in TitleBG or Bootup))
imported>Leoetlino
(mention AoC)
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''Breath of the Wild'' uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path.


Breath of the Wild uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path.
== Special cases ==
{{Link to article|link=[[Resource system#Special_cases|Resource system]]}}
If the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to all nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path.


However, if the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to all nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path.
If a file is [[Yaz0]]-encoded, and as such has an "s" prefixed to its extension, that "s" is '''excluded''' from the canonical resource path.


If a file is [[Yaz0]]-encoded, and as such has an "s" prefixed to its extension, that "s" is '''excluded''' from the canonical resource path.
''Some'' add-on content files have <code>Aoc/0010/</code> prepended to their canonical path.
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