AIDef:Action/EventCancelSleepTargetActor: Difference between revisions
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Seems to be used to get an actor out of it "Sleeping" mode. {{Check}} | Seems to be used to get an actor out of it "Sleeping" mode. {{Check}} | ||
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.{{AIDef | |||
|name=EventCancelSleepTargetActor | |name=EventCancelSleepTargetActor | ||
|type=Action | |type=Action | ||
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| ActorName || String || || ID of the actor to get out of it "Sleeping" mode | | ActorName || String || || ID of the actor to get out of it "Sleeping" mode | ||
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| InstanceName || String || || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the ''UniqueName'' parameter{{Check}} | | InstanceName || String || || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the ''UniqueName'' parameter {{Check}} | ||
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