AIDef:Action/EventSetEnableGrass: Difference between revisions
imported>Leoetlino import AI definitions from 1.5.0 |
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{{AIDef | Displays (or hides) tall grass in the world. Persists through reloading a save. | ||
This seems to go unused in the final game.{{AIDef | |||
|name=EventSetEnableGrass | |name=EventSetEnableGrass | ||
|type=Action | |type=Action | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| Enable || Bool || || | | Enable || Bool || || true: shows Grass | ||
false: hides Grass | |||
|- | |- | ||
|} | |} | ||