Help:Tools/UKMM: Difference between revisions

Ginger (talk | contribs)
Manual Setup: Change switch base folder description, emulator executable command description
Ginger (talk | contribs)
Why use UKMM?: Add the thing about forwarding map file changes. Dunno why. Nobody reads this freakin section.
 
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# If you're using Cemu, or previously used BCML, it's much easier to set up
# If you're using Cemu, or previously used BCML, it's much easier to set up
# It gives you more control over where your mods are deployed and how they're deployed there
# It gives you more control over where your mods are deployed and how they're deployed there
# It merges map changes from the DLC files into the base game, so you can install many mods that only have DLC map files even if you don't have the DLC
# It doesn't force a remerge every single time you change anything. You can install 30 mods with UKMM and choose to only merge one time, at the very end, if you want. BCML would go through a long, full remerge process every single time, increasing the amount of time you spent not playing
# It doesn't force a remerge every single time you change anything. You can install 30 mods with UKMM and choose to only merge one time, at the very end, if you want. BCML would go through a long, full remerge process every single time, increasing the amount of time you spent not playing
# It doesn't need to fully remerge every single file when you install something. BCML could never manage to merge only the files required by changed mods without breaking something. UKMM can do it just fine, so installing small mods doesn't take 2 minutes if you have a large mod installed
# It doesn't need to fully remerge every single file when you install something. BCML could never manage to merge only the files required by changed mods without breaking something. UKMM can do it just fine, so installing small mods doesn't take 2 minutes if you have a large mod installed