Bas: Difference between revisions

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*13 - Associated with many of Sidon's swimming animations during the Vah Ruta fight such as "Act_Sink_St", "Act_Sink_Ed" and "Act_Swim_Ejection", etc. May be associated with splash effects.
*13 - Associated with many of Sidon's swimming animations during the Vah Ruta fight such as "Act_Sink_St", "Act_Sink_Ed" and "Act_Swim_Ejection", etc. May be associated with splash effects.
*14 - Defines when an animation will block attack damage using Link's equipped shield.
*14 - Defines when an animation will block attack damage using Link's equipped shield.
*15 - Unknown. Observed after TypeIndex 30 and 31 which may indicate it relates to cloth simulation.
*17 - Unknown
*17 - Unknown
*22 - Unknown. Found in Link's Player_CutShieldRide.bas animation, and seems to correspond to the air effects under the board, but can't be applied to other attack animations. Also found in elder NPCs for walking and sitting. May be checking the IKFoot position (i.e FloorContact_Ankle_L) based on frame count.
*22 - Unknown. Found in Link's Player_CutShieldRide.bas animation, and seems to correspond to the air effects under the board, but can't be applied to other attack animations. Also found in elder NPCs for walking and sitting. May be checking the IKFoot position (i.e FloorContact_Ankle_L) based on frame count.