autopatrol, editnews
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(→Why use UKMM?: WUA) |
(→Deployment: Put folder paths in code blocks) |
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Output folder locations: | Output folder locations: | ||
* SD cards for WiiU: X:\sdcafiine\00050000101C9?00 (where X is the SD card drive letter, and ? is 4 for the US version, 5 for the EU version, 3 otherwise) | * SD cards for WiiU: <code>X:\sdcafiine\00050000101C9?00</code> (where X is the SD card drive letter, and ? is 4 for the US version, 5 for the EU version, 3 otherwise) | ||
* SD cards for Switch: X:\atmosphere\contents (where X is the SD card drive letter). Do not put a title ID, UKMM adds title IDs in Switch mode | * SD cards for Switch: <code>X:\atmosphere\contents</code> (where X is the SD card drive letter). Do not put a title ID, UKMM adds title IDs in Switch mode | ||
* Cemu: If you're using Cemu 2.0-v91 or newer and didn't install your game/update/DLC with it, click '''File -> Open Cemu folder'''. Otherwise, open the folder with the Cemu.exe in it. In both cases, go into the folder called <code>graphicPacks</code>. Use this folder. | * Cemu: If you're using Cemu 2.0-v91 or newer and didn't install your game/update/DLC with it, click '''File -> Open Cemu folder'''. Otherwise, open the folder with the Cemu.exe in it. In both cases, go into the folder called <code>graphicPacks</code>. Use this folder. | ||
* RyujiNX: Right-click on BotW in the game list -> Open Mod directory. Use the folder that opens. | * RyujiNX: Right-click on BotW in the game list -> Open Mod directory. Use the folder that opens. |