Help:Text modding: Difference between revisions

→‎Icons: Exhaustive list of icon values
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(→‎Icons: Exhaustive list of icon values)
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           kind: icon
           kind: icon
           icon: y
           icon: y
</syntaxhighlight>The value of <code>icon</code> is the name of the icon to show. Options include arrows (<code>right_arrow</code>, <code>left_arrow</code>, <code>up_arrow</code>) and controller-related images (<code>gamepad</code>, <code>a</code>, <code>b</code>, <code>x</code>, <code>y</code>, <code>l</code>, <code>r</code>, <code>zl</code>, <code>zr</code>, <code>l_stick_press</code>, <code>l_stick_forward</code>, <code>l_stick_back</code>, <code>r_stick_press</code>, <code>d_pad_down</code>, <code>d_pad_left</code>, <code>d_pad_up</code>, <code>d_pad_right</code>, <code>plus</code>, <code>minus</code>).<ref>https://github.com/polarbunny/msyt-tools/blob/master/docs/notes.txt#L47</ref>
</syntaxhighlight>The value of <code>icon</code> is the name of the icon to show. The following is an exhaustive list of valid vanilla options:<ref>https://github.com/ascclemens/msyt/blob/master/src/botw/mod.rs#L453</ref>
* <code>right_arrow</code>
* <code>left_arrow</code>
* <code>up_arrow</code>
* <code>gamepad</code>
* <code>a: 10</code>
* <code>a: 11</code>
* <code>b</code>
* <code>x: 12</code>
* <code>x: 37</code>
* <code>x: 38</code>
* <code>y</code>
* <code>l</code>
* <code>r</code>
* <code>zl: 14</code>
* <code>zl: 15</code>
* <code>zr</code>
* <code>l_stick_press</code>
* <code>l_stick_forward</code>
* <code>l_stick_back</code>
* <code>r_stick_press</code>
* <code>d_pad_down</code>
* <code>d_pad_left</code>
* <code>d_pad_up</code>
* <code>d_pad_right</code>
* <code>plus</code>
* <code>minus</code>


Note that some "icons" are actually available as [[#Text_nodes|standard characters]].
Note that some any icon that has a number has multiple images, and the number determines which image is used. Also, some "icons" are actually available as [[#Text_nodes|standard characters]].


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