AIDef:AI/BoxWaterRoot: Difference between revisions

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| WaterfallRadius || Float || 0.0 ||  
| WaterfallRadius || Float || 0.0 ||  
|-
|-
| WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] || Int || 0 || 0 = Normal Water, 1 = Bog Water/Mud, 2 = Lava, 3 = Damaging Ice Water,
| WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] || Int || 0 ||  
0 = Normal Water
 
1 = Bog Water/Mud
 
2 = Lava
 
3 = Damaging Ice Water
 
4 = Spring Water
|-
|-
| WaterfallLength || Float || 0.0 ||  
| WaterfallLength || Float || 0.0 ||  

Latest revision as of 22:23, 21 October 2022

BoxWaterRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
FlowSpeedFactor Float 1.0
WaterfallRadius Float 0.0
WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] Int 0

0 = Normal Water

1 = Bog Water/Mud

2 = Lava

3 = Damaging Ice Water

4 = Spring Water

WaterfallLength Float 0.0
WaterfallThickness Float 1.0
WaterfallAngle Float 90.0
SoundInDoorType Int 0

Derived definitions

Root (BoxWater)

No overridden parameters.