autopatrol
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<onlyinclude> | <onlyinclude> | ||
{{Parameter archive infobox|param_type=baiprog|version=0|type=xml}} | {{Parameter archive infobox|param_type=baiprog|version=0|type=xml}} | ||
'''AIProgram''' (''baiprog'') can execute classes from the executable on command, and is most famously used to manage the movement and actions of all actors. </onlyinclude> Its flow of logic is ''somewhat'' similar to [[Bas|Bas]] files, in that "elements" of the AIProgram can call each other by | '''AIProgram''' (''baiprog'') can execute classes from the executable on command, and is most famously used to manage the movement and actions of all actors. </onlyinclude> Its flow of logic is ''somewhat'' similar to [[Bas|Bas]] files, in that "elements" of the AIProgram can call each other by an index. However, AIPrograms are more complex and more powerful. Most notably, Actions and Queries in an AIProgram are accessible from the event system if added to the DemoAIActionIdx. | ||
==Indexes== | ==Indexes== | ||
Everything in an AIProgram's parameter list is addressed by an index. This includes AIs, Actions, Behaviors, and Queries. Imagine every AI, Action, Behaviour, and Query as objects in an array. Counting starts at 0, and doesn't reset at the end of any section. For example, if there are 140 AIs and you wanted to reference Action | Everything in an AIProgram's parameter list is addressed by an index. This includes AIs, Actions, Behaviors, and Queries. Imagine every AI, Action, Behaviour, and Query as objects in an array. Counting starts at 0, and doesn't reset at the end of any section. For example, if there are 140 AIs and you wanted to reference Action 20, its index would be 160 (140 + 20). | ||
=Parameter Objects= | =Parameter Objects= |