Difficulty scaling/fr: Difference between revisions
Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, WeaponModifier required_modifi..." |
Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; // if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;..." |
||
| Line 327: | Line 327: | ||
return true; | return true; | ||
} | } | ||
return false; // | return false; // ne peut pas niveller | ||
} | } | ||
// | // | ||
| Line 341: | Line 341: | ||
return true; | return true; | ||
} | } | ||
return false; // | return false; // ne peut pas niveller | ||
} | } | ||
</source> | </source> | ||