TSCB: Difference between revisions

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Specify what extra_info_array is for.
imported>Zephenryus
m (added some calculation)
m (Specify what extra_info_array is for.)
 
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</onlyinclude>
</onlyinclude>


== TSCB File Specification ==
==TSCB File Specification==


=== Header ===
===Header===
{| class="wikitable"
{| class="wikitable"
!Offset (h)
!Offset (h)
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|String
|String
|TSCB file signature (magic) <code>54 53 43 42</code> or "TSCB"
|TSCB file signature (magic) <code>54 53 43 42</code> or "TSCB"
|-
|-
|0x04
|<code>0x04</code>
|4
|4
|Unsigned Int
|Unsigned Int
|TSCB version? <code>0A 00 00 00</code> or "10.0.0.0"<ref>U-King.elf:0x024D2F8C-0x024D300A holds two error messages: "【データロード】メジャーバージョンの不一致" ("[Data load] Major version mismatch") and "【データロード】マイナーバージョンの不一致" ("[Data Load] Minor version mismatch")</ref><ref>Game crashes on load screen if not equal to <code>0A 00 00 00</code></ref>
|TSCB version? <code>0A 00 00 00</code> or "10.0.0.0"<ref>U-King.elf:0x024D2F8C-0x024D300A holds two error messages: "【データロード】メジャーバージョンの不一致" ("[Data load] Major version mismatch") and "【データロード】マイナーバージョンの不一致" ("[Data Load] Minor version mismatch")</ref><ref>Game crashes on load screen if not equal to <code>0A 00 00 00</code></ref>
|-
|-
|0x08
|<code>0x08</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Always <code>00 00 00 01</code>. Game crashes on load screen if not equal to <code>00 00 00 01</code>.
|Unknown. Always <code>00 00 00 01</code>. Game crashes on load screen if not equal to <code>00 00 00 01</code>.
|-
|-
|0x0c
|<code>0x0c</code>
|4
|4
|Unsigned Int
|Unsigned Int
|file_base table relative offset
|<code>file_base</code> table relative offset
|-
|-
|0x10
|<code>0x10</code>
|4
|4
|Float
|Float
|<code>world_scale</code> <code>500.0</code>. Scales the terrain along the x- and z-axis.
|<code>world_scale</code> <code>500.0</code>. Scales the terrain along the x- and z-axis.
|-
|-
|0x14
|<code>0x14</code>
|4
|4
|Float
|Float
|Terrain mesh altitude <code>800.0</code>. Moves the terrain along the y-axis (vertically).
|Terrain mesh max height <code>800.0</code>. Used to calculate the actual vertex height with [[HGHT|hght]] data.
|-
|-
|0x18
|<code>0x18</code>
|4
|4
|Unsigned Int
|Unsigned Int
|material_info_array length (number of elements in the array)
|<code>material_info_array</code> length (number of elements in the array)
|-
|-
|0x1c
|<code>0x1c</code>
|4
|4
|Unsigned Int
|Unsigned Int
|area_array length (number of elements in the array)
|<code>area_array</code> length (number of elements in the array)
|-
|-
|0x20
|<code>0x20</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Probably padding
|Probably padding
|-
|-
|0x24
|<code>0x24</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Probably padding
|Probably padding
|-
|-
|0x28
|<code>0x28</code>
|4
|4
|Float
|Float
|<code>tile_size</code>. Used by the area array.
|<code>tile_size</code>. Used by the area array.
|-
|-
|0x2c
|<code>0x2c</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown <code>00 00 00 08</code>. <ref>Values <code>1</code>, <code>2</code>, <code>4</code>, <code>5</code>, <code>6</code>, <code>8</code> affects textures. <code>0</code>, <code>3</code>, <code>7</code>, <code>15</code>, <code>16</code> will crash the game.</ref>
|Unknown <code>00 00 00 08</code>. <ref>Values <code>1</code>, <code>2</code>, <code>4</code>, <code>5</code>, <code>6</code>, <code>8</code>, <code>9</code>, <code>10</code>, <code>13</code>, <code>14</code> affects textures. <code>0</code>, <code>3</code>, <code>7</code>, <code>11</code>, <code>12</code>, <code>15</code>, <code>16</code> will crash the game.</ref>
|}
|}


== Material Information Array ==
==Material Information Array==
The material information array references texture data contained in <code>content/Model/Terrain.Tex1.sbfres</code>.


=== Header ===
===Header===
The material information header is one value, the section size. This includes the index table and the value table.
The material information header is one value, the section size. This includes the index table and the value table, as well as itself.
{| class="wikitable"
{| class="wikitable"
!Offset (h)
!Offset (h)
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
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|}
|}


=== Material Information Array Lookup Table ===
===Material Information Array Lookup Table===
Following the header is a table of relative offsets to each entry in <code>material_info_array</code>
Following the header is a table of relative offsets to each entry in <code>material_info_array</code>
{| class="wikitable"
{| class="wikitable"
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Relative offset to array entry
|Offset to array entry, relative to the first byte of this offset
|}
|}


=== Material Information Value Table ===
===Material Information Value Table===
Each entry in the array contains an index and four attributes
Each entry in the array contains an index and four attributes
{| class="wikitable"
{| class="wikitable"
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Array index (<code>mat_index</code>) of <code>material_info_array</code>
|Array index (<code>mat_index</code>) of <code>material_info_array</code>
|-
|-
|0x04
|<code>0x04</code>
|4
|4
|Float
|Float
|Texture u-axis (x-axis)
|Texture u-axis (x-axis)
|-
|-
|0x08
|<code>0x08</code>
|4
|4
|Float
|Float
|Texture v-axis (y-axis)
|Texture v-axis (y-axis)
|-
|-
|0x0c
|<code>0x0c</code>
|4
|4
|Float
|Float
|Unknown. values range from 0-1.
|Unknown. values range from 0-1.
|-
|-
|0x10
|<code>0x10</code>
|4
|4
|Float
|Float
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|}
|}


== Area Array ==
==Area Array==


=== Area Array Lookup Table ===
===Area Array Lookup Table===
Following the material information section is a table of relative offsets to each entry in area_array
Following the material information section is a table of relative offsets to each entry in area_array
{| class="wikitable"
{| class="wikitable"
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!Description
!Description
|-
|-
|0x00
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Relative offset to array entry
|Offset to array entry, relative to the first byte of this offset
|}
|}


=== Area Array Value Table ===
===Area Array Value Table===
Each entry contains meta data for one tile in the terrain scene. There are multiple levels of detail (LOD) for the terrain.
Each entry contains meta data for one tile in the terrain scene. There are multiple levels of detail (lod) for the terrain.


Entries range from <code>0x30</code> to <code>0x54</code> depending on the size of <code>extra_info_array</code>
Entry size ranges from <code>0x30</code> to <code>0x58</code> depending on the size of <code>extra_info_array</code>
{| class="wikitable"
{| class="wikitable"
!Offset (h)
!Offset (h)
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|4
|4
|Float
|Float
|Unknown - Affects grass density.<ref>0 may be default. Higher numbers have increased density.</ref>
|Minimum Terrain Height - ranges from 0 to 1
|-
|-
|<code>0x10</code>
|<code>0x10</code>
|4
|4
|Float
|Float
|Unknown
|Maximum Terrain Height - ranges from 0 to 1
|-
|-
|<code>0x14</code>
|<code>0x14</code>
|4
|4
|Float
|Float
|Unknown
|Minimum Water Height - ranges from 0 to 1
|-
|-
|<code>0x18</code>
|<code>0x18</code>
|4
|4
|Float
|Float
|Unknown
|Maximum Water Height - ranges from 0 to 1
|-
|-
|<code>0x1c</code>
|<code>0x1c</code>
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|}
|}


==== Parameters ====
====Parameters====
<code>x</code> - Area tile x coordinate (East-West)
<code>x</code> - Area tile x coordinate (East-West)


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<code>area_size</code> - Determines the length and width of the area. It can be calculated with:<blockquote><code>(area_size / tile_size * world_scale) * 20</code></blockquote><code>tile_size</code> and <code>world_scale</code> are in the header.
<code>area_size</code> - Determines the length and width of the area. It can be calculated with:<blockquote><code>(area_size / tile_size * world_scale) * 20</code></blockquote><code>tile_size</code> and <code>world_scale</code> are in the header.


=== Extra Information Array ===
===Extra Information Array===
if ref_extra does not equal 0 there is an extra_info_array attached to this area. The array is 4 or 8 values long.
if <code>ref_extra</code> does not equal <code>0</code> there is an <code>extra_info_array</code> attached to this area. The array is 4 or 8 values long.
 
Every area includes a [[HGHT|.hght]] and [[MATE|.mate]] file. Entries in the <code>extra_info_array</code> indicate if there is an additional [[Water.extm|.water.extm]] and / or [[Grass.extm|.grass.extm]] file to look for.


Every area includes a [[HGHT|.hght]] and [[MATE|.mate]] file. The extra_info_array indicates if there is an additional [[Water.extm|.water.extm]] and / or [[Grass.extm|.grass.extm]] file
===Terrain and Water Height===
0x0c through 0x18 are used to determine what height range the terrain and water should render within. This is possibly used to assist with occlusion. If the heightmap moves outside of the range defined here, there will be visual artefacts present at higher viewing angles, usually between 45 and 90 degrees. The range value is multiplied by the max height defined in the TSCB header to determine the final value in 'real' co-ordinates.
 
====Header====
{| class="wikitable"
{| class="wikitable"
!Offset (h)
!Offset (h)
Line 240: Line 246:
!Description
!Description
|-
|-
|0x30
|<code>0x00</code>
|4
|4
|Unsigned Int
|Unsigned Int
|extra_info_array length. Number of elements in array.
|extra_info_array length. Number of values (not elements) in array.
|-
|-
|0x34
|<code>(0x04)</code>
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 20 or 3.
|Unknown. Always 20, but only present when extra_info_array length is 8.
|}
 
====Extra Information Array Value Table====
After the Header, there are <code>extra_info_array length / 4</code> elements of this structure.
Elements act as flags for presence of [[Water.extm|.water.extm]] or [[Grass.extm|.grass.extm]] files.
A "water" element indicates that there is water data for the terrain section defined in a [[Water.extm|.water.extm]] file. A "grass" element similarly indicates the presence of a [[Grass.extm|.grass.extm]] file.
Grass and water are referenced via the <code>extra_info_array</code> because presence water and grass data for any given terrain area is optional.
{| class="wikitable"
!Offset (h)
!Size
!Data Type
!Description
|-
|-
|0x38
|0x00
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 0, 1 or 3.
|Unknown. Always 3.
|-
|-
|0x3c
|0x04
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 0 or 1.
|Unknown. 0 or 1.
|-
|-
|0x40
|0x08
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Usually 0 or 1.
|Unknown. Always 1.
|-
|-
|0x44
|0x0c
|4
|4
|Unsigned Int
|Unsigned Int
|Unknown. Always 0.
|Unknown. Always 0.
|-
|0x48
|4
|Unsigned Int
|Unknown. Always 3
|-
|0x4c
|4
|Unsigned Int
|Unknown. Usually 0 or 1.
|-
|0x50
|4
|Unsigned Int
|Unknown. Always 1.
|}
|}
  [20, 3, 0, 1, 0, 3, 1, 1] = water, grass
  [3, 0, 1, 0, 3, 1, 1, 0] = grass, water
  [20, 3, 1, 1, 0, 3, 0, 1] = water, grass
  [3, 1, 1, 0, 3, 0, 1, 0] = water, grass
  [ 3, 1, 1, 0]            = water
  [3, 1, 1, 0]            = water
  [ 3, 0, 1, 0]            = grass
  [3, 0, 1, 0]            = grass
It seems that water is [3, 1, 1] and grass is [3, 0, 1]
It seems that water is <code>[3, 1, 1]</code> and grass is <code>[3, 0, 1]</code>
[20, `3, 0, 1`, 0, `3, 1, 1`] = grass, water
 
[20, `3, 1, 1`, 0, `3, 0, 1`] = water, grass
==<code>stera</code> File Positions==
[`3, 1, 1`, 0]               = water
[[File:Stera_File_Positions.png|alt=stera File Positions|thumb|<code>stera</code> File Positions]]
[`3, 0, 1`, 0]               = grass
<code>stera</code> files referenced in the area array are positioned using a [[wikipedia:Z-order_curve|z-order curve]] or the [[wikipedia:Moser–de_Bruijn_sequence|Moser-de Bruijn sequence]].
<references />
<references />
[[Category:File formats]]
[[Category:File formats]]
[[Category:File extensions]]
[[Category:File extensions]]
[[Category:File extensions (STERA)]]
[[Category:File extensions (STERA)]]
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