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(→Contents: Revival bool flag init value) |
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* vector4_array_data | * vector4_array_data | ||
The value for each of these keys is | The value for each of these keys is an array of dictionaries: | ||
{|class="wikitable" | {|class="wikitable" | ||
! Key !! Type !! Description | ! Key !! Type !! Description | ||
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- Values: [0, 0, 0, 0, 0, 0, 0] | - Values: [0, 0, 0, 0, 0, 0, 0] | ||
</source> | </source> | ||
Revival bool flags for objects under the RevivalRandom policy have the position of the object on the main map stored in the upper 7 bits of the initial flag value. | |||
|- | |- | ||
| IsEventAssociated || bool || Is associated with an event. If set, GameDataMgr will set the "need gimmick reset" flag (which is ignored in release builds?{{check}}) after any update. Ignored for non-boolean flags{{check}} | | IsEventAssociated || bool || Is associated with an event. If set, GameDataMgr will set the "need gimmick reset" flag (which is ignored in release builds?{{check}}) after any update. Ignored for non-boolean flags{{check}} |