Object respawning/zh: Difference between revisions

Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
(Created page with "物件重生")
 
(Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於...")
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Many materials, weapons and enemies in ''Breath of the Wild'' respawn after a certain amount of time to prevent the world from getting too empty. The exact respawn/revival policy is specific to each actor.
''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於每種東西的特性。


GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not.
GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not.
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