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(Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...") |
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* '''敵人手上的武器''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini' 廟裡的守護者)]. | * '''敵人手上的武器''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini' 廟裡的守護者)]. | ||
註記:從 NPC | 註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器、怪物商人)不在上面的列表裡,從而不升級。 | ||
== 武器加成 == | == 武器加成 == | ||
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| 1 | | 1 | ||
| '''RandomBlue''': | | '''RandomBlue''': 要麼是藍標以上的加成,要麼不加成,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability). | ||
|- | |- | ||
| 2 | | 2 | ||
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補充:幻影裡的厄咒加儂基礎血量是 500,其他情況是 800。 | 補充:幻影裡的厄咒加儂基礎血量是 500,其他情況是 800。 | ||
Interestingly, the Windblight AI function | Interestingly, the Windblight AI function doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow_R</code>. | ||
<references /> | <references /> | ||
[[Category:Internals]] | [[Category:Internals{{#translation:}}]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics{{#translation:}}]] |