The Great Plateau barrier/zh: Difference between revisions

Created page with "=== 模組裡的機關 ==="
(Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 map unit 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa...")
(Created page with "=== 模組裡的機關 ===")
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這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 [[map unit]] 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 false,那遊戲就會生成霧,否則不生成。  
這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 [[map unit]] 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 false,那遊戲就會生成霧,否則不生成。  


=== Actor code ===
=== 模組裡的機關  ===


Even if the fog is removed or if the player manages to avoid the fog (by stasis launching for example), Link will still void out when he gets too far away from the Plateau.
Even if the fog is removed or if the player manages to avoid the fog (by stasis launching for example), Link will still void out when he gets too far away from the Plateau.
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