Difficulty scaling: Difference between revisions

explain bonus tiers a bit more
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(explain bonus tiers a bit more)
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Weapon scaling results in weapons being replaced by a different weapon (e.g. a Soldier's Bow which becomes a Royal Bow), or weapons gaining a random, bonus stat boost (e.g. Attack Up, Durability Up, etc.). The range of those boosts is also affected by weapon scaling.
Weapon scaling results in weapons being replaced by a different weapon (e.g. a Soldier's Bow which becomes a Royal Bow), or weapons gaining a random, bonus stat boost (e.g. Attack Up, Durability Up, etc.). The range of those boosts is also affected by weapon scaling.
There are two bonus tiers in the game: one for low-level types (which appear in blue/white in the game UI) and another for high-level types (yellow). Those that belong to the Yellow tier are usually superior to the other ones. For instance, ''Attack Up +'' is the superior variant of ''Attack Up'' and it typically grants a higher attack power boost compared to ''Attack Up''.


=== Bonus types === <!--T:277-->  
=== Bonus types === <!--T:277-->  
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! <translate><!--T:279--> Bonus</translate> !! <translate><!--T:280--> Available in modifier tiers</translate>
! <translate><!--T:279--> Bonus</translate> !! <translate><!--T:280--> Available in bonus tiers</translate>
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