Difficulty scaling/fr: Difference between revisions

Created page with "== Algorithme de nivellement =="
(Created page with "Valeur")
(Created page with "== Algorithme de nivellement ==")
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For example, 0 ('None') doesn't mean a weapon will never receive a modifier. It just means that the developers haven't forced the weapon to spawn with a blue/yellow modifier. If scaling requirements are satisfied, the weapon will receive blue or yellow modifiers.
For example, 0 ('None') doesn't mean a weapon will never receive a modifier. It just means that the developers haven't forced the weapon to spawn with a blue/yellow modifier. If scaling requirements are satisfied, the weapon will receive blue or yellow modifiers.


== Scaling algorithm ==  
== Algorithme de nivellement ==  


=== <code>Ecosystem::LevelSensor::loadByml</code> ===  
=== <code>Ecosystem::LevelSensor::loadByml</code> ===