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(→Actor Section: added info on last section of actor data) |
(mroe info on actor data) |
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|'''Control section.''' Used to define actor-specific behavior, including actors which appear from switches, enemy kill tags, etc., as well actors which use flags to mark a state, e.g. whether you've picked it up yet or not. | |'''Control section.''' Used to define actor-specific behavior, including actors which appear from switches, enemy kill tags, etc., as well actors which use flags to mark a state, e.g. whether you've picked it up yet or not. | ||
Every value in this section is a | Every value in this section is a u16. | ||
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Actors not intended to be a part of this behavior omit this value. Other values have been observed here but aren't yet understood. (e.g. 0x0202) | Actors not intended to be a part of this behavior omit this value. Other values have been observed here but aren't yet understood. (e.g. 0x0202) | ||
The value 0x0401 here indicates conditional spawning based on the value of a flag. If the flag at the specified index (specified a few values later) is not set, this actor will not exist in the game world. | |||
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