Datasheet: Difference between revisions

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clarifications
imported>Leoetlino
(→‎Value: Nullable strings)
imported>Leoetlino
(clarifications)
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'''GSHT''' (G?sheet) is a custom Grezzo binary serialization file format that is used to store structured, strongly typed data. GSHT documents are called '''datasheets'''.  
'''GSHT''' (G?sheet) is a custom Grezzo binary serialization file format that is used to store structured, strongly typed data. GSHT documents are called '''datasheets'''.  


A datasheet contains structure type information followed by arrays of structures. Optionally, one of the structure fields may be declared as a key field, in which case the contents are a dictionary rather than a array.  
A datasheet contains structure type information followed by arrays of structures. Optionally, one of the structure fields may be declared as a key field, in which case the contents are treated as a dictionary/mapping rather than a array.  


== Format ==
== Format ==
Documents are little endian and their sizes are always 0x10-byte aligned.
Documents are little endian and their sizes are always rounded up to be a multiple of 0x10.


Pointers are encoded as absolute offsets and relocated when the document is loaded by the game.
Pointers are encoded as absolute offsets and relocated when the document is loaded by the game.
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|0x2C
|0x2C
|u32
|u32
|Value size
|Size of each value
|}
|}


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   IsArray = 1 << 1,
   IsArray = 1 << 1,
   IsKey = 1 << 2,
   IsKey = 1 << 2,
   b3 = 1 << 3,
   b3 = 1 << 3, // unknown
   IsEnum = 1 << 4,
   IsEnum = 1 << 4,
   b5 = 1 << 5,
   b5 = 1 << 5, // unknown
};
};
</syntaxhighlight>
</syntaxhighlight>
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|0x14
|0x14
|u16
|u16
|Value offset
|Offset of this field in the value structure
|-
|-
|0x16
|0x16
|u16
|u16
|Value blob size
|Size of this field in the value structure
 
For strings and arrays, this is always 0x10.
|-
|-
|0x18
|0x18
|u16
|u16
|Value size
|Size of the data
 
For strings and inline types (inline structs, ints, floats, bools), this is the same as the size in the value structure.
|-
|-
|0x1A
|0x1A
|u16
|u16
|Structure field count
|[For structs] Number of fields
|-
|-
|0x20
|0x20
|Field*
|Field*
|Structure fields
|[For structs] Fields
|-
|-
|0x28
|0x28
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=== Value ===
=== Value ===
A value is simply serialized data for the structure formed of root fields.
Combining all the root fields gives a structure (in the sense of a C or C++ structure). That structure is called a Value in this documentation.


{| class="wikitable"
{| class="wikitable"
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